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Minor fixes and cleanups
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@@ -626,7 +626,7 @@ void _ConstructMaterial(Stream& out,
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using BlendFactor = MaterialSet::Material::BlendFactor;
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if (material.blendDestFactor() != BlendFactor::GX_BL_ZERO)
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{
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if (material.blendDestFactor() == BlendFactor::GX_BL_ZERO)
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if (material.blendDestFactor() == BlendFactor::GX_BL_ONE)
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out << "new_material.game_settings.alpha_blend = 'ADD'\n"
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"new_material.use_transparency = True\n"
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"new_material.transparency_method = 'RAYTRACE'\n"
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