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General resource handling bug fixes
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@@ -32,11 +32,12 @@ BOO_GLSL_BINDING_HEAD
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"SBINDING(0) out VertToFrag vtf;\n"
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"void main()\n"
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"{\n"
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" vec3 pos = posIn[gl_VertexID].xyz;\n"
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" vtf.uv = uvIn[gl_VertexID].xyz;\n"
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" vtf.fontColor = color * fontColorIn;\n"
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" vtf.outlineColor = color * outlineColorIn;\n"
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" vtf.mulColor = mulColorIn;\n"
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" vtf.uv = uvIn[gl_VertexID].xyz;\n"
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" gl_Position = mtx * vec4(posIn[gl_VertexID].xyz, 1.0);\n"
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" gl_Position = mtx * vec4(pos, 1.0);\n"
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"}\n";
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static const char* TextFS =
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