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Remove FLIPFROMGL from shaders, use F1 key for uncapping frame-rate

This commit is contained in:
Jack Andersen
2018-10-15 21:28:41 -10:00
parent 3f4aeffb17
commit 2eb4573e53
8 changed files with 13 additions and 16 deletions

View File

@@ -298,7 +298,6 @@ void main()
vtf.uvTexr = uvsInTexrTind[gl_VertexID].xy;
vtf.uvTind = uvsInTexrTind[gl_VertexID].zw;
gl_Position = mvp * pos;
gl_Position = FLIPFROMGL(gl_Position);
}
#fragment glsl