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Remove FLIPFROMGL from shaders, use F1 key for uncapping frame-rate
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@@ -298,7 +298,6 @@ void main()
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vtf.uvTexr = uvsInTexrTind[gl_VertexID].xy;
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vtf.uvTind = uvsInTexrTind[gl_VertexID].zw;
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gl_Position = mvp * pos;
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gl_Position = FLIPFROMGL(gl_Position);
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}
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#fragment glsl
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