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Remove FLIPFROMGL from shaders, use F1 key for uncapping frame-rate

This commit is contained in:
Jack Andersen
2018-10-15 21:28:41 -10:00
parent 3f4aeffb17
commit 2eb4573e53
8 changed files with 13 additions and 16 deletions

View File

@@ -204,13 +204,14 @@ fragment float4 fmain(VertToFrag vtf [[ stage_in ]],
#dstfac one
#shader CRandomStaticFilterMult : CRandomStaticFilterAlpha
#srcfac srccolor
#dstfac dstcolor
#srcfac zero
#dstfac srccolor
#shader CRandomStaticFilterCookieCutter : CRandomStaticFilterAlpha
#srcfac srccolor
#dstfac dstcolor
#srcfac zero
#dstfac srccolor
#depthwrite true
#colorwrite false
#depthtest lequal
#fragment glsl