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https://github.com/AxioDL/metaforce.git
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Various bug fixes
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@@ -53,10 +53,17 @@ public:
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One,
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};
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enum class ERingState {
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Scramble,
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Rotate,
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Stopped,
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Breakup
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};
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struct SRingController {
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TUniqueId x0_id;
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float x4_;
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bool x8_;
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float x4_rotateSpeed;
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bool x8_reachedTarget;
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zeus::CVector3f xc_;
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SRingController(TUniqueId uid, float f, bool b);
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};
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@@ -64,28 +71,28 @@ public:
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private:
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ESpecialFunction xe8_function;
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std::string xec_locatorName;
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float xfc_;
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float x100_;
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float x104_;
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float x108_;
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zeus::CVector3f x10c_;
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zeus::CColor x118_;
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float xfc_float1;
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float x100_float2;
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float x104_float3;
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float x108_float4;
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zeus::CVector3f x10c_vector3f;
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zeus::CColor x118_color;
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CDamageInfo x11c_damageInfo;
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float x138_ = 0.f;
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zeus::CTransform x13c_ = zeus::CTransform();
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float x16c_ = 0.f;
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s16 x170_;
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s16 x172_;
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s16 x174_;
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s16 x170_sfx1;
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s16 x172_sfx2;
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s16 x174_sfx3;
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CSfxHandle x178_sfxHandle;
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u32 x17c_;
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float x180_ = 0.f;
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std::vector<float> x184_;
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float x194_ = 0.f;
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std::vector<SRingController> x198_ringControllers;
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u32 x1a8_ = 2;
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zeus::CVector3f x1ac_ = zeus::skZero3f;
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bool x1b8_ = true;
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ERingState x1a8_ringState = ERingState::Stopped;
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zeus::CVector3f x1ac_ringRotateTarget = zeus::skZero3f;
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bool x1b8_ringReverse = true;
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s32 x1bc_areaSaveId;
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s32 x1c0_layerIdx;
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CPlayerState::EItemType x1c4_item;
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@@ -120,9 +127,6 @@ public:
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void Render(const CStateManager&) const;
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void SkipCinematic(CStateManager&);
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void RingMoveCloser(CStateManager&, float);
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void RingMoveAway(CStateManager&, float);
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void ThinkRingPuller(float, CStateManager&);
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void RingScramble(CStateManager&);
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void ThinkIntroBossRingController(float, CStateManager&);
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void ThinkPlayerFollowLocator(float, CStateManager&);
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