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Various CWorldTransManager bug fixes
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@@ -172,6 +172,8 @@ void ViewManager::ParticleView::draw(boo::IGraphicsCommandQueue *gfxQ)
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m_vm.m_moviePlayer->Update(1.f / 60.f);
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m_vm.m_moviePlayer->DrawFrame();
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}
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g_GameState->GetWorldTransitionManager()->Update(1.f / 60.f);
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g_GameState->GetWorldTransitionManager()->Draw();
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}
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