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Implement CWorldShadow and texture clamp mode

This commit is contained in:
Jack Andersen
2017-09-30 18:26:46 -10:00
parent 484a4900a0
commit 30ae347420
38 changed files with 915 additions and 110 deletions

View File

@@ -45,7 +45,7 @@ public:
virtual ~IRenderer() = default;
virtual void AddStaticGeometry(const std::vector<CMetroidModelInstance>*, const CAreaRenderOctTree*, int)=0;
virtual void EnablePVS(const CPVSVisSet*, u32)=0;
virtual void EnablePVS(const CPVSVisSet&, u32)=0;
virtual void DisablePVS()=0;
virtual void RemoveStaticGeometry(const std::vector<CMetroidModelInstance>*)=0;
virtual void DrawAreaGeometry(int areaIdx, int mask, int targetMask)=0;