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Implement CWorldShadow and texture clamp mode
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@@ -45,7 +45,7 @@ public:
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virtual ~IRenderer() = default;
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virtual void AddStaticGeometry(const std::vector<CMetroidModelInstance>*, const CAreaRenderOctTree*, int)=0;
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virtual void EnablePVS(const CPVSVisSet*, u32)=0;
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virtual void EnablePVS(const CPVSVisSet&, u32)=0;
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virtual void DisablePVS()=0;
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virtual void RemoveStaticGeometry(const std::vector<CMetroidModelInstance>*)=0;
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virtual void DrawAreaGeometry(int areaIdx, int mask, int targetMask)=0;
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