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Implement CWorldShadow and texture clamp mode
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@@ -5395,7 +5395,7 @@ void CPlayer::Teleport(const zeus::CTransform& xf, CStateManager& mgr, bool rese
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void CPlayer::BombJump(const zeus::CVector3f& pos, CStateManager& mgr)
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{
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if (x2f8_morphBallState == EPlayerMorphBallState::Morphed &&
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x768_morphball->GetBombJumpState() != CMorphBall::EBombJumpState::One)
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x768_morphball->GetBombJumpState() != CMorphBall::EBombJumpState::BombJumpDisabled)
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{
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zeus::CVector3f posToBall =
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GetTranslation() + zeus::CVector3f(0.f, 0.f, g_tweakPlayer->GetPlayerBallHalfExtent()) - pos;
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