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Shader extract crash fix; SCLY trilogy fixes
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@@ -33,11 +33,7 @@ struct PlayerActor : IScriptObject
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{
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DECL_YAML
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Value<atUint32> propertyCount;
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Value<bool> unknown1;
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Value<bool> unknown2;
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Value<bool> unknown3;
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Value<bool> unknown4;
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Value<bool> unknown5;
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Vector<bool, DNA_COUNT(propertyCount)> bools;
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} playerParameters;
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Value<atUint32> unknown8;
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};
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