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DistanceFog imps
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@@ -39,6 +39,7 @@
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#include "CScriptCameraBlurKeyframe.hpp"
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#include "CScriptDamageableTrigger.hpp"
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#include "CScriptDebris.hpp"
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#include "CScriptDistanceFog.hpp"
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#include "CScriptActorRotate.hpp"
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#include "CScriptSpecialFunction.hpp"
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#include "Camera/CCinematicCamera.hpp"
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@@ -1452,7 +1453,37 @@ CEntity* ScriptLoader::LoadPuddleToadGamma(CStateManager& mgr, CInputStream& in,
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CEntity* ScriptLoader::LoadDistanceFog(CStateManager& mgr, CInputStream& in,
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int propCount, const CEntityInfo& info)
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{
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return nullptr;
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if (!EnsurePropertyCount(propCount, 8, "DistanceFog"))
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return nullptr;
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const std::string* name = mgr.HashInstanceName(in);
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u32 mode = in.readUint32Big();
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zeus::CColor col;
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col.readRGBABig(in);
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zeus::CVector2f vec1;
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vec1.readBig(in);
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float f1 = in.readFloatBig();
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zeus::CVector2f vec2;
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vec2.readBig(in);
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bool b1 = in.readBool();
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bool active = in.readBool();
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ERglFogMode realMode;
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if (mode == 0)
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realMode = ERglFogMode::None;
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else if (mode == 1)
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realMode = ERglFogMode::PerspLin;
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else if (mode == 2)
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realMode = ERglFogMode::PerspExp;
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else if (mode == 3)
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realMode = ERglFogMode::PerspExp2;
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else if (mode == 4)
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realMode = ERglFogMode::PerspRevExp;
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else if (mode == 5)
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realMode = ERglFogMode::PerspRevExp2;
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return new CScriptDistanceFog(mgr.AllocateUniqueId(), name, info, realMode, col, vec1, f1, vec2, b1, active,
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0.f, 0.f, 0.f, 0.f);
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}
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CEntity* ScriptLoader::LoadFireFlea(CStateManager& mgr, CInputStream& in,
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