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Refactor of CMDL to effectively share across games

This commit is contained in:
Jack Andersen
2015-08-09 15:53:24 -10:00
parent ca49972974
commit 310aa10116
19 changed files with 705 additions and 238 deletions

View File

@@ -0,0 +1,19 @@
#include "CMDLMaterials.hpp"
using Stream = HECL::BlenderConnection::PyOutStream;
namespace Retro
{
namespace DNAMP3
{
void MaterialSet::ConstructMaterial(Stream& out,
const MaterialSet::Material& material,
unsigned groupIdx,
unsigned matIdx)
{
}
}
}