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Finish CScriptPlayerActor
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@@ -356,7 +356,7 @@ u32 CScriptDoor::GetDoorOpenCondition(CStateManager& mgr)
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return 1;
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}
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if (area->GetPostConstructed()->x113c_ != 0)
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if (area->GetPostConstructed()->x113c_playerActorsLoading != 0)
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return 1;
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for (CEntity* ent : mgr.GetPlatformAndDoorObjectList())
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