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Finish CScriptPlayerActor
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@@ -170,6 +170,7 @@ public:
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bool ScheduleAreaToLoad(CGameArea* area, CStateManager& mgr);
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void TravelToArea(TAreaId aid, CStateManager& mgr, bool);
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void SetPauseState(bool paused);
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void CyclePauseState();
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CWorld(IObjectStore& objStore, IFactory& resFactory, CAssetId mlvlId);
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~CWorld();
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