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Add temporary malloc/free to CGameAllocator
Add missing CTimeProvider to CMakeLists.txt
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@@ -109,8 +109,8 @@ class CGameArchitectureSupport
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public:
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CGameArchitectureSupport()
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: m_audioSys(0,0,0,0,0),
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m_inputGenerator(g_tweakPlayer->GetLeftLogicalThreshold(),
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g_tweakPlayer->GetRightLogicalThreshold())
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m_inputGenerator(0.0f /*g_tweakPlayer->GetLeftLogicalThreshold()*/,
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0.0f /*g_tweakPlayer->GetRightLogicalThreshold()*/)
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{
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}
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bool Update()
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@@ -179,6 +179,7 @@ int main(int argc, const char* argv[])
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std::setlocale(LC_ALL, "en-US.UTF-8");
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#endif
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LogVisor::RegisterConsoleLogger();
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Retro::TOneStatic<Retro::MP1::CMain> main;
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std::unique_ptr<boo::IApplication> app =
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boo::ApplicationBootstrap(boo::IApplication::PLAT_AUTO, *main,
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