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Work on CMapWorld rendering

This commit is contained in:
Jack Andersen
2017-04-21 20:42:32 -10:00
parent 56e386088a
commit 337ffd1c16
23 changed files with 1406 additions and 132 deletions

View File

@@ -44,7 +44,10 @@ public:
boo::IGraphicsBufferD* m_uniformBuf;
boo::IShaderDataBinding* m_shaderBind = nullptr;
CLineRenderer(boo::IGraphicsDataFactory::Context& ctx,
EPrimitiveMode mode, u32 maxVerts, boo::ITexture* texture, bool additive);
CLineRenderer(EPrimitiveMode mode, u32 maxVerts, boo::ITexture* texture, bool additive);
CLineRenderer(CLineRenderer&&) = default;
void Reset();
void AddVertex(const zeus::CVector3f& position, const zeus::CColor& color, float width,