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Work on CMapWorld rendering
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@@ -44,7 +44,10 @@ public:
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boo::IGraphicsBufferD* m_uniformBuf;
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boo::IShaderDataBinding* m_shaderBind = nullptr;
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CLineRenderer(boo::IGraphicsDataFactory::Context& ctx,
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EPrimitiveMode mode, u32 maxVerts, boo::ITexture* texture, bool additive);
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CLineRenderer(EPrimitiveMode mode, u32 maxVerts, boo::ITexture* texture, bool additive);
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CLineRenderer(CLineRenderer&&) = default;
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void Reset();
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void AddVertex(const zeus::CVector3f& position, const zeus::CColor& color, float width,
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