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Work on CMapWorld rendering
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39
Runtime/Graphics/Shaders/CMapSurfaceShader.hpp
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39
Runtime/Graphics/Shaders/CMapSurfaceShader.hpp
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#ifndef __URDE_CMAPSURFACESHADER_HPP__
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#define __URDE_CMAPSURFACESHADER_HPP__
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#include "TShader.hpp"
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namespace urde
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{
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class CMapSurfaceShader
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{
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friend struct CMapSurfaceShaderGLDataBindingFactory;
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friend struct CMapSurfaceShaderVulkanDataBindingFactory;
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friend struct CMapSurfaceShaderMetalDataBindingFactory;
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friend struct CMapSurfaceShaderD3DDataBindingFactory;
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struct Uniform
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{
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zeus::CMatrix4f mtx;
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zeus::CColor color;
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};
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Uniform m_uniform;
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boo::IGraphicsBufferD* m_uniBuf;
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boo::IGraphicsBufferS* m_vbo;
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boo::IGraphicsBufferS* m_ibo;
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boo::IShaderDataBinding* m_dataBind;
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public:
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CMapSurfaceShader(boo::IGraphicsDataFactory::Context& ctx, boo::IGraphicsBufferS* vbo,
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boo::IGraphicsBufferS* ibo);
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void draw(const zeus::CColor& color, u32 start, u32 count);
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using _CLS = CMapSurfaceShader;
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#include "TShaderDecl.hpp"
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};
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}
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#endif // __URDE_CMAPSURFACESHADER_HPP__
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