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Tons of dependency gathering flow
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@@ -48,6 +48,21 @@ struct MetroidAlpha : IScriptObject
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animationParameters3.nameANCS(pakRouter, name + "_animp3");
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animationParameters4.nameANCS(pakRouter, name + "_animp4");
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}
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void gatherDependencies(std::vector<hecl::ProjectPath> &pathsOut) const
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{
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patternedInfo.depIDs(pathsOut);
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actorParameters.depIDs(pathsOut);
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animationParameters1.depANCS(pathsOut);
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animationParameters2.depANCS(pathsOut);
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animationParameters3.depANCS(pathsOut);
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animationParameters4.depANCS(pathsOut);
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}
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void gatherScans(std::vector<Scan>& scansOut) const
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{
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actorParameters.scanIDs(scansOut);
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}
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};
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}
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}
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