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Runtime: Replace bitfield unions with constructor initializers

This commit is contained in:
2020-04-10 15:02:36 -04:00
parent 89e2e65100
commit 346d110b79
10 changed files with 50 additions and 74 deletions

View File

@@ -137,6 +137,7 @@ CGameState::GameFileStateInfo CGameState::LoadGameFileState(const u8* data) {
CGameState::CGameState() {
x98_playerState = std::make_shared<CPlayerState>();
x9c_transManager = std::make_shared<CWorldTransManager>();
x228_24_hardMode = false;
x228_25_initPowerupsAtFirstSpawn = true;
if (g_MemoryCardSys)
InitializeMemoryStates();
@@ -144,6 +145,7 @@ CGameState::CGameState() {
CGameState::CGameState(CBitStreamReader& stream, u32 saveIdx) : x20c_saveFileIdx(saveIdx) {
x9c_transManager = std::make_shared<CWorldTransManager>();
x228_24_hardMode = false;
x228_25_initPowerupsAtFirstSpawn = true;
for (bool& value : x0_) {