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Runtime: Replace bitfield unions with constructor initializers

This commit is contained in:
2020-04-10 15:02:36 -04:00
parent 89e2e65100
commit 346d110b79
10 changed files with 50 additions and 74 deletions

View File

@@ -202,19 +202,13 @@ private:
CAssetId xf88_;
float xf8c_ = 0.f;
EStateManagerTransition xf90_deferredTransition = EStateManagerTransition::InGame;
union {
struct {
bool xf94_24_readyToRender : 1;
bool xf94_25_quitGame : 1;
bool xf94_26_generatingObject : 1;
bool xf94_27_inMapScreen : 1;
bool xf94_28_inSaveUI : 1;
bool xf94_29_cinematicPause : 1;
bool xf94_30_fullThreat : 1;
};
u32 xf94_ = 0;
};
bool xf94_24_readyToRender : 1;
bool xf94_25_quitGame : 1;
bool xf94_26_generatingObject : 1;
bool xf94_27_inMapScreen : 1;
bool xf94_28_inSaveUI : 1;
bool xf94_29_cinematicPause : 1;
bool xf94_30_fullThreat : 1;
CColoredQuadFilter m_deathWhiteout{EFilterType::Add};
CColoredQuadFilter m_escapeWhiteout{EFilterType::Add};