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Move CParticleGlobals from the executable and onto the heap, minor fixes, update wiki link
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@@ -708,7 +708,7 @@ ROOT_SHADER_GROUPS = (
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)
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# UV animation nodes:
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# http://www.metroid2002.com/retromodding/wiki/Materials_(Metroid_Prime)#UV_Animations
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# https://wiki.axiodl.com/w/Materials_(Metroid_Prime)#UV_Animations
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# 0 - Modelview Inverse (zero translation)
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def make_uva0():
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@@ -1179,7 +1179,7 @@ UV_ANIMATION_GROUPS = (
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)
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# MP3 / DKCR Material Passes:
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# http://www.metroid2002.com/retromodding/wiki/Materials_(Metroid_Prime_3)
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# https://wiki.axiodl.com/w/Materials_(Metroid_Prime_3)
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# Lightmap
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def make_pass_diff():
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