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Move CParticleGlobals from the executable and onto the heap, minor fixes, update wiki link
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@@ -1,17 +1,5 @@
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#include "CParticleGlobals.hpp"
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namespace urde {
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int CParticleGlobals::g_EmitterTime = 0;
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float CParticleGlobals::g_EmitterTimeReal = 0.0;
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int CParticleGlobals::g_ParticleLifetime = 0;
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float CParticleGlobals::g_ParticleLifetimeReal = 0.0;
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int CParticleGlobals::g_ParticleLifetimePercentage = 0;
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float CParticleGlobals::g_ParticleLifetimePercentageReal = 0.0;
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float CParticleGlobals::g_ParticleLifetimePercentageRemainder = 0.0;
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const std::array<float, 8>* CParticleGlobals::g_particleAccessParameters = nullptr;
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CParticleGlobals::SParticleSystem* CParticleGlobals::g_currentParticleSystem = nullptr;
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std::unique_ptr<CParticleGlobals> CParticleGlobals::g_ParticleGlobals;
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} // namespace urde
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