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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 09:47:43 +00:00

Code cleanup and corrections

This commit is contained in:
2017-01-06 17:58:05 -08:00
parent 28ca7c388c
commit 353dbadfe9
25 changed files with 478 additions and 202 deletions

View File

@@ -10,53 +10,30 @@
namespace urde
{
CWorld::CSoundGroupData::CSoundGroupData(int grpId, ResId agsc)
: x0_groupId(grpId), x4_agscId(agsc)
CWorld::CSoundGroupData::CSoundGroupData(int grpId, ResId agsc) : x0_groupId(grpId), x4_agscId(agsc)
{
x1c_groupData = g_SimplePool->GetObj(SObjectTag{FOURCC('AGSC'), agsc});
}
CDummyWorld::CDummyWorld(ResId mlvlId, bool loadMap)
: x4_loadMap(loadMap), xc_mlvlId(mlvlId)
CDummyWorld::CDummyWorld(ResId mlvlId, bool loadMap) : x4_loadMap(loadMap), xc_mlvlId(mlvlId)
{
SObjectTag tag{FOURCC('MLVL'), mlvlId};
static_cast<ProjectResourceFactoryBase*>(g_ResFactory)->LoadResourceAsync(tag, x34_loadBuf);
}
ResId CDummyWorld::IGetWorldAssetId() const
{
return xc_mlvlId;
}
ResId CDummyWorld::IGetWorldAssetId() const { return xc_mlvlId; }
ResId CDummyWorld::IGetStringTableAssetId() const
{
return x10_strgId;
}
ResId CDummyWorld::IGetStringTableAssetId() const { return x10_strgId; }
ResId CDummyWorld::IGetSaveWorldAssetId() const
{
return x14_savwId;
}
ResId CDummyWorld::IGetSaveWorldAssetId() const { return x14_savwId; }
const CMapWorld* CDummyWorld::IGetMapWorld() const
{
return x2c_mapWorld.GetObj();
}
const CMapWorld* CDummyWorld::IGetMapWorld() const { return x2c_mapWorld.GetObj(); }
CMapWorld* CDummyWorld::IMapWorld()
{
return x2c_mapWorld.GetObj();
}
CMapWorld* CDummyWorld::IMapWorld() { return x2c_mapWorld.GetObj(); }
const IGameArea* CDummyWorld::IGetAreaAlways(TAreaId id) const
{
return &x18_areas.at(id);
}
const IGameArea* CDummyWorld::IGetAreaAlways(TAreaId id) const { return &x18_areas.at(id); }
TAreaId CDummyWorld::IGetCurrentAreaId() const
{
return x3c_curAreaId;
}
TAreaId CDummyWorld::IGetCurrentAreaId() const { return x3c_curAreaId; }
TAreaId CDummyWorld::IGetAreaId(ResId id) const
{
@@ -85,7 +62,7 @@ std::vector<CWorld::CRelay> CWorld::CRelay::ReadMemoryRelays(athena::io::MemoryR
std::vector<CWorld::CRelay> ret;
u32 count = r.readUint32Big();
ret.reserve(count);
for (u32 i=0 ; i<count ; ++i)
for (u32 i = 0; i < count; ++i)
ret.emplace_back(r);
return ret;
}
@@ -96,7 +73,7 @@ CWorldLayers CWorldLayers::ReadWorldLayers(athena::io::MemoryReader& r)
u32 areaCount = r.readUint32Big();
ret.m_areas.reserve(areaCount);
for (u32 i=0 ; i<areaCount ; ++i)
for (u32 i = 0; i < areaCount; ++i)
{
ret.m_areas.emplace_back();
ret.m_areas.back().m_layerCount = r.readUint32Big();
@@ -105,11 +82,11 @@ CWorldLayers CWorldLayers::ReadWorldLayers(athena::io::MemoryReader& r)
u32 nameCount = r.readUint32Big();
ret.m_names.reserve(areaCount);
for (u32 i=0 ; i<nameCount ; ++i)
for (u32 i = 0; i < nameCount; ++i)
ret.m_names.push_back(r.readString());
areaCount = r.readUint32Big();
for (u32 i=0 ; i<areaCount ; ++i)
for (u32 i = 0; i < areaCount; ++i)
ret.m_areas[i].m_startNameIdx = r.readUint32Big();
return ret;
@@ -139,7 +116,7 @@ bool CDummyWorld::ICheckWorldComplete()
r.readUint32Big();
x18_areas.reserve(areaCount);
for (u32 i=0 ; i<areaCount ; ++i)
for (u32 i = 0; i < areaCount; ++i)
x18_areas.emplace_back(r, i, version);
x28_mapWorldId = r.readUint32Big();
@@ -152,7 +129,7 @@ bool CDummyWorld::ICheckWorldComplete()
if (version > 10)
{
u32 audioGroupCount = r.readUint32Big();
for (u32 i=0 ; i<audioGroupCount ; ++i)
for (u32 i = 0; i < audioGroupCount; ++i)
{
r.readUint32Big();
r.readUint32Big();
@@ -196,15 +173,9 @@ bool CDummyWorld::ICheckWorldComplete()
return false;
}
std::string CDummyWorld::IGetDefaultAudioTrack() const
{
return {};
}
std::string CDummyWorld::IGetDefaultAudioTrack() const { return {}; }
int CDummyWorld::IGetAreaCount() const
{
return x18_areas.size();
}
int CDummyWorld::IGetAreaCount() const { return x18_areas.size(); }
CWorld::CWorld(IObjectStore& objStore, IFactory& resFactory, ResId mlvlId)
: x60_objectStore(objStore), x64_resFactory(resFactory)
@@ -213,50 +184,23 @@ CWorld::CWorld(IObjectStore& objStore, IFactory& resFactory, ResId mlvlId)
static_cast<ProjectResourceFactoryBase&>(resFactory).LoadResourceAsync(tag, x40_loadBuf);
}
ResId CWorld::IGetWorldAssetId() const
{
return x8_mlvlId;
}
ResId CWorld::IGetWorldAssetId() const { return x8_mlvlId; }
ResId CWorld::IGetStringTableAssetId() const
{
return xc_strgId;
}
ResId CWorld::IGetStringTableAssetId() const { return xc_strgId; }
ResId CWorld::IGetSaveWorldAssetId() const
{
return x10_savwId;
}
ResId CWorld::IGetSaveWorldAssetId() const { return x10_savwId; }
const CMapWorld* CWorld::IGetMapWorld() const
{
return const_cast<CWorld*>(this)->GetMapWorld();
}
const CMapWorld* CWorld::IGetMapWorld() const { return const_cast<CWorld*>(this)->GetMapWorld(); }
CMapWorld* CWorld::IMapWorld()
{
return const_cast<CMapWorld*>(GetMapWorld());
}
CMapWorld* CWorld::IMapWorld() { return const_cast<CMapWorld*>(GetMapWorld()); }
const CGameArea* CWorld::GetAreaAlways(TAreaId id) const
{
return x18_areas.at(id).get();
}
const CGameArea* CWorld::GetAreaAlways(TAreaId id) const { return x18_areas.at(id).get(); }
CGameArea* CWorld::GetArea(TAreaId id)
{
return const_cast<CGameArea*>(GetAreaAlways(id));
}
CGameArea* CWorld::GetArea(TAreaId id) { return const_cast<CGameArea*>(GetAreaAlways(id)); }
const IGameArea* CWorld::IGetAreaAlways(TAreaId id) const
{
return GetAreaAlways(id);
}
const IGameArea* CWorld::IGetAreaAlways(TAreaId id) const { return GetAreaAlways(id); }
TAreaId CWorld::IGetCurrentAreaId() const
{
return x68_curAreaId;
}
TAreaId CWorld::IGetCurrentAreaId() const { return x68_curAreaId; }
TAreaId CWorld::IGetAreaId(ResId id) const
{
@@ -285,13 +229,9 @@ void CWorld::MoveToChain(CGameArea* area, EChain chain)
x4c_chainHeads[int(chain)] = area;
}
void CWorld::LoadSoundGroup(int groupId, ResId agscId, CSoundGroupData& data)
{
}
void CWorld::LoadSoundGroup(int groupId, ResId agscId, CSoundGroupData& data) {}
void CWorld::LoadSoundGroups()
{
}
void CWorld::LoadSoundGroups() {}
bool CWorld::CheckWorldComplete(CStateManager* mgr, TAreaId id, ResId mreaId)
{
@@ -338,12 +278,12 @@ bool CWorld::CheckWorldComplete(CStateManager* mgr, TAreaId id, ResId mreaId)
r.readUint32Big();
x18_areas.reserve(areaCount);
for (u32 i=0 ; i<areaCount ; ++i)
for (u32 i = 0; i < areaCount; ++i)
x18_areas.push_back(std::make_unique<CGameArea>(r, i, version));
if (x48_chainCount < 5)
{
for (int i=x48_chainCount ; i<5 ; ++i)
for (int i = x48_chainCount; i < 5; ++i)
x4c_chainHeads[i] = nullptr;
x48_chainCount = 5;
}
@@ -365,7 +305,7 @@ bool CWorld::CheckWorldComplete(CStateManager* mgr, TAreaId id, ResId mreaId)
{
u32 audioGroupCount = r.readUint32Big();
x74_soundGroupData.reserve(audioGroupCount);
for (u32 i=0 ; i<audioGroupCount ; ++i)
for (u32 i = 0; i < audioGroupCount; ++i)
{
int grpId = r.readUint32Big();
ResId agscId = r.readUint32Big();
@@ -523,7 +463,7 @@ void CWorld::TravelToArea(TAreaId aid, CStateManager& mgr, bool skipLoadOther)
for (CGameArea::Dock& dock : area->xcc_docks)
{
u32 dockRefCount = dock.GetDockRefs().size();
for (u32 i=0 ; i<dockRefCount ; ++i)
for (u32 i = 0; i < dockRefCount; ++i)
{
if (!dock.ShouldLoadOtherArea(i))
continue;
@@ -541,7 +481,6 @@ void CWorld::TravelToArea(TAreaId aid, CStateManager& mgr, bool skipLoadOther)
else
ScheduleAreaToLoad(cArea, mgr);
}
}
}
@@ -567,24 +506,53 @@ void CWorld::TravelToArea(TAreaId aid, CStateManager& mgr, bool skipLoadOther)
GetMapWorld()->SetWhichMapAreasLoaded(*this, aid, 3);
}
bool CWorld::ICheckWorldComplete()
{
return CheckWorldComplete(nullptr, kInvalidAreaId, -1);
}
bool CWorld::ICheckWorldComplete() { return CheckWorldComplete(nullptr, kInvalidAreaId, -1); }
std::string CWorld::IGetDefaultAudioTrack() const
{
return x84_defAudioTrack;
}
std::string CWorld::IGetDefaultAudioTrack() const { return x84_defAudioTrack; }
int CWorld::IGetAreaCount() const
{
return x18_areas.size();
}
int CWorld::IGetAreaCount() const { return x18_areas.size(); }
bool CWorld::DoesAreaExist(TAreaId area) const
{
return (area >= 0 && area < x18_areas.size());
}
bool CWorld::DoesAreaExist(TAreaId area) const { return (area >= 0 && area < x18_areas.size()); }
void CWorld::PropogateAreaChain(CGameArea::EOcclusionState occlusionState, CGameArea* area, CWorld* world)
{
if (!area->GetPostConstructed() || occlusionState == area->GetOcclusionState())
return;
if (occlusionState == CGameArea::EOcclusionState::Occluded)
area->SetOcclusionState(CGameArea::EOcclusionState::Occluded);
CGameArea* areaItr = world->x4c_chainHeads[3];
while (areaItr != skGlobalNonConstEnd)
{
if (areaItr == area)
{
areaItr = areaItr->x130_next;
continue;
}
if (areaItr->IsPostConstructed() && areaItr->GetOcclusionState() == CGameArea::EOcclusionState::Occluded)
areaItr->PrepTokens();
areaItr = areaItr->x130_next;
}
areaItr = world->x4c_chainHeads[3];
while (areaItr != skGlobalNonConstEnd)
{
if (areaItr == area)
{
areaItr = areaItr->x130_next;
continue;
}
if (area->IsPostConstructed() && areaItr->GetOcclusionState() == CGameArea::EOcclusionState::NotOccluded)
areaItr->PrepTokens();
areaItr = areaItr->x130_next;
}
if (occlusionState == CGameArea::EOcclusionState::NotOccluded)
area->SetOcclusionState(CGameArea::EOcclusionState::NotOccluded);
}
}