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ANIM Scaling fix
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@@ -555,9 +555,9 @@ atUint32 ReadGeomSectionsToBlender(HECL::BlenderConnection::PyOutStream& os,
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pos.vec[0], pos.vec[1], pos.vec[2]);
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if (rp.first)
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{
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if (SurfaceHeader::UseMatrixSkinning())
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if (SurfaceHeader::UseMatrixSkinning() && !skinIndices.empty())
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rp.first->weightVertex(os, *rp.second, skinIndices[i]);
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else
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else if (!SurfaceHeader::UseMatrixSkinning())
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rp.first->weightVertex(os, *rp.second, i);
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}
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}
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