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Finish CPlayerGun
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@@ -41,7 +41,7 @@ public:
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EState GetState() const { return x0_state; }
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SamusGun::EFidgetType GetType() const { return x4_type; }
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s32 GetParm2() const { return xc_parm2; }
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EState Update(int fire, bool bobbing, bool b1, float dt, CStateManager& mgr);
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EState Update(int fire, bool bobbing, bool inStrikeCooldown, float dt, CStateManager& mgr);
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void ResetMinor();
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void ResetAll();
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void DoneLoading() { x34_24_loading = false; }
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