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Finish CPlayerGun
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@@ -82,6 +82,11 @@ void CGrappleArm::EnterFreeLook(s32 gunId, s32 setId, CStateManager& mgr)
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}
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void CGrappleArm::EnterComboFire(s32 gunId, CStateManager& mgr)
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{
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}
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void CGrappleArm::ReturnToDefault(CStateManager& mgr, float f1, bool b1)
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{
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