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Finish CPlayerGun
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@@ -31,4 +31,10 @@ void CPhazonBeam::StopBeam(CStateManager& mgr, bool b1)
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}
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void CPhazonBeam::UpdateBeam(float dt, const zeus::CTransform& targetXf,
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const zeus::CVector3f& localBeamPos, CStateManager& mgr)
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{
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}
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}
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