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Finish CPlayerGun
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@@ -29,6 +29,8 @@ public:
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void SetX274_25(bool b) { x274_25 = b; }
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void SetX274_26(bool b) { x274_26 = b; }
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void StopBeam(CStateManager& mgr, bool b1);
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void UpdateBeam(float dt, const zeus::CTransform& targetXf,
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const zeus::CVector3f& localBeamPos, CStateManager& mgr);
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};
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}
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