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Finish CPlayerGun
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@@ -10,7 +10,7 @@ class CPowerBeam : public CGunWeapon
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{
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TCachedToken<CGenDescription> x21c_shotSmoke;
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TCachedToken<CGenDescription> x228_power2nd1;
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u32 x234_ = 0;
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std::unique_ptr<CElementGen> x234_shotSmokeGen;
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float x23c_ = 0.f;
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u32 x240_ = 0;
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bool x244_24 : 1;
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