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Finish CPlayerGun

This commit is contained in:
Jack Andersen
2017-09-01 18:06:05 -10:00
parent ddb1d584b7
commit 35ab6e4803
21 changed files with 996 additions and 350 deletions

View File

@@ -3,6 +3,8 @@
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp"
#include "Character/CPrimitive.hpp"
#include "Audio/CSfxManager.hpp"
#include "CStateManager.hpp"
namespace urde
{
@@ -78,5 +80,83 @@ void get_token_vector(CAnimData& animData, int animIdx, std::vector<CToken>& tok
primitive_set_to_token_vector(animData, prims, tokensOut, preLock);
}
void do_sound_event(std::pair<u16, CSfxHandle>& sfxHandle, float& pitch, bool doPitchBend, u32 soundId,
float weight, u32 flags, float falloff, float maxDist, float minVol, float maxVol,
const zeus::CVector3f& posToCam, const zeus::CVector3f& pos, TAreaId aid,
CStateManager& mgr)
{
if (posToCam.magSquared() >= maxDist * maxDist)
return;
u16 useSfxId = CSfxManager::TranslateSFXID(u16(soundId));
u32 useFlags = 0x1; // Continuous parameter update
if ((flags & 0x8) != 0)
useFlags |= 0x8; // Doppler effect
bool useAcoustics = (flags & 0x80) == 0;
CAudioSys::C3DEmitterParmData parms;
parms.x0_pos = pos;
parms.xc_dir = zeus::CVector3f::skUp;
parms.x18_maxDist = maxDist;
parms.x1c_distComp = falloff;
parms.x20_flags = useFlags;
parms.x24_sfxId = useSfxId;
parms.x26_maxVol = maxVol;
parms.x27_minVol = minVol;
parms.x28_important = false;
parms.x29_prio = 0x7f;
if (mgr.GetActiveRandom()->Float() <= weight)
{
if ((soundId & 0x80000000) != 0)
{
if (!sfxHandle.second)
{
CSfxHandle hnd;
if ((soundId & 0x40000000) != 0)
hnd = CSfxManager::SfxStart(useSfxId, 1.f, 0.f, true, 0x7f, true, aid);
else
hnd = CSfxManager::AddEmitter(parms, useAcoustics, 0x7f, true, aid);
if (hnd)
{
sfxHandle.first = useSfxId;
sfxHandle.second = hnd;
if (doPitchBend)
CSfxManager::PitchBend(hnd, pitch);
}
}
else
{
if (sfxHandle.first == useSfxId)
{
CSfxManager::UpdateEmitter(sfxHandle.second, parms.x0_pos, parms.xc_dir, parms.x26_maxVol);
}
else if ((flags & 0x4) != 0) // Pausable
{
CSfxManager::RemoveEmitter(sfxHandle.second);
CSfxHandle hnd = CSfxManager::AddEmitter(parms, useAcoustics, 0x7f, true, aid);
if (hnd)
{
sfxHandle.first = useSfxId;
sfxHandle.second = hnd;
if (doPitchBend)
CSfxManager::PitchBend(hnd, pitch);
}
}
}
}
else
{
CSfxHandle hnd;
if ((soundId & 0x40000000) != 0)
hnd = CSfxManager::SfxStart(useSfxId, 1.f, 0.f, true, 0x7f, false, aid);
else
hnd = CSfxManager::AddEmitter(parms, useAcoustics, 0x7f, false, aid);
if (doPitchBend)
CSfxManager::PitchBend(hnd, pitch);
}
}
}
}
}