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moved AdvanceGameState to subclass
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@@ -15,6 +15,7 @@ class CMainFlow : public CMainFlowBase
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{
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public:
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CMainFlow() : CMainFlowBase("CMainFlow") {}
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void AdvanceGameState(CArchitectureQueue& queue);
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void SetGameState(EClientFlowStates state, CArchitectureQueue& queue);
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bool GetIsContinueDraw() const {return false;}
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void Draw() const {}
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