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Finish CGunWeapon
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@@ -2314,7 +2314,7 @@ void CStateManager::UpdateRoomAcoustics(TAreaId aid)
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return;
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}
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int idx = updateCount * x900_activeRandom->Float() * 0.99f;
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auto idx = int(updateCount * x900_activeRandom->Float() * 0.99f);
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updates[idx]->EnableAuxCallbacks();
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}
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