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Finish CGunWeapon
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@@ -147,4 +147,9 @@ CCameraShakeData CCameraShakeData::LoadCameraShakeData(CInputStream& in)
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return {duration, 100.f, 0, zeus::CVector3f::skZero, shaker1, shaker2, shaker3};
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}
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const CCameraShakeData CCameraShakeData::skChargedCameraShakeData =
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{0.3f, 100.f, 0, zeus::CVector3f::skZero, CCameraShakerComponent(),
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CCameraShakerComponent(1, {0, 0.f, 0.f, 0.3f, -1.f}, {1, 0.f, 0.f, 0.05f, 0.3f}),
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CCameraShakerComponent()};
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}
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@@ -51,6 +51,7 @@ class CCameraShakeData
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float xd0_f2;
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public:
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static const CCameraShakeData skChargedCameraShakeData;
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CCameraShakeData(float duration, float f2, u32 w1, const zeus::CVector3f& sfxPos,
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const CCameraShakerComponent& shaker1, const CCameraShakerComponent& shaker2,
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const CCameraShakerComponent& shaker3);
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