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Finish CGunWeapon
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@@ -51,6 +51,7 @@ class CCameraShakeData
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float xd0_f2;
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public:
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static const CCameraShakeData skChargedCameraShakeData;
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CCameraShakeData(float duration, float f2, u32 w1, const zeus::CVector3f& sfxPos,
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const CCameraShakerComponent& shaker1, const CCameraShakerComponent& shaker2,
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const CCameraShakerComponent& shaker3);
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