mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-09 08:27:42 +00:00
Finish CGunWeapon
This commit is contained in:
@@ -12,6 +12,10 @@ boo::IShaderPipeline* CElementGenShaders::m_texAdditiveZTest = nullptr;
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boo::IShaderPipeline* CElementGenShaders::m_texAdditiveNoZTest = nullptr;
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boo::IShaderPipeline* CElementGenShaders::m_texRedToAlphaZTest = nullptr;
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boo::IShaderPipeline* CElementGenShaders::m_texRedToAlphaNoZTest = nullptr;
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boo::IShaderPipeline* CElementGenShaders::m_texZTestNoZWriteSub = nullptr;
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boo::IShaderPipeline* CElementGenShaders::m_texNoZTestNoZWriteSub = nullptr;
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boo::IShaderPipeline* CElementGenShaders::m_texRedToAlphaZTestSub = nullptr;
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boo::IShaderPipeline* CElementGenShaders::m_texRedToAlphaNoZTestSub = nullptr;
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boo::IShaderPipeline* CElementGenShaders::m_indTexZWrite = nullptr;
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boo::IShaderPipeline* CElementGenShaders::m_indTexNoZWrite = nullptr;
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@@ -51,7 +55,9 @@ void CElementGenShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Conte
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{
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CGenDescription* desc = gen.x1c_genDesc.GetObj();
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boo::IShaderPipeline* regPipeline = nullptr;
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boo::IShaderPipeline* regPipelineSub = nullptr;
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boo::IShaderPipeline* redToAlphaPipeline = nullptr;
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boo::IShaderPipeline* redToAlphaPipelineSub = nullptr;
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boo::IShaderPipeline* regPipelinePmus = nullptr;
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boo::IShaderPipeline* redToAlphaPipelinePmus = nullptr;
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@@ -87,9 +93,17 @@ void CElementGenShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Conte
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else
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{
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if (gen.x26c_28_zTest)
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{
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redToAlphaPipeline = m_texRedToAlphaZTest;
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regPipelineSub = m_texZTestNoZWriteSub;
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redToAlphaPipelineSub = m_texRedToAlphaZTestSub;
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}
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else
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{
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redToAlphaPipeline = m_texRedToAlphaNoZTest;
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regPipelineSub = m_texNoZTestNoZWriteSub;
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redToAlphaPipelineSub = m_texRedToAlphaNoZTestSub;
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}
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if (gen.x26c_26_AAPH)
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{
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@@ -164,7 +178,7 @@ void CElementGenShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Conte
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}
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}
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CElementGenShaders shad(gen, regPipeline, redToAlphaPipeline,
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CElementGenShaders shad(gen, regPipeline, regPipelineSub, redToAlphaPipeline, redToAlphaPipelineSub,
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regPipelinePmus, redToAlphaPipelinePmus);
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TShader<CElementGenShaders>::BuildShaderDataBinding(ctx, shad);
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}
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@@ -35,6 +35,10 @@ private:
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static boo::IShaderPipeline* m_texAdditiveNoZTest;
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static boo::IShaderPipeline* m_texRedToAlphaZTest;
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static boo::IShaderPipeline* m_texRedToAlphaNoZTest;
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static boo::IShaderPipeline* m_texZTestNoZWriteSub;
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static boo::IShaderPipeline* m_texNoZTestNoZWriteSub;
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static boo::IShaderPipeline* m_texRedToAlphaZTestSub;
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static boo::IShaderPipeline* m_texRedToAlphaNoZTestSub;
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static boo::IShaderPipeline* m_indTexZWrite;
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static boo::IShaderPipeline* m_indTexNoZWrite;
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@@ -57,15 +61,20 @@ private:
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CElementGen& m_gen;
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boo::IShaderPipeline* m_regPipeline;
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boo::IShaderPipeline* m_regPipelineSub;
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boo::IShaderPipeline* m_redToAlphaPipeline;
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boo::IShaderPipeline* m_redToAlphaPipelineSub;
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boo::IShaderPipeline* m_regPipelinePmus;
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boo::IShaderPipeline* m_redToAlphaPipelinePmus;
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CElementGenShaders(CElementGen& gen,
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boo::IShaderPipeline* regPipeline,
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boo::IShaderPipeline* regPipelineSub,
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boo::IShaderPipeline* redToAlphaPipeline,
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boo::IShaderPipeline* redToAlphaPipelineSub,
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boo::IShaderPipeline* regPipelinePmus,
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boo::IShaderPipeline* redToAlphaPipelinePmus)
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: m_gen(gen), m_regPipeline(regPipeline), m_redToAlphaPipeline(redToAlphaPipeline),
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: m_gen(gen), m_regPipeline(regPipeline), m_regPipelineSub(regPipelineSub),
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m_redToAlphaPipeline(redToAlphaPipeline), m_redToAlphaPipelineSub(redToAlphaPipelineSub),
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m_regPipelinePmus(regPipelinePmus), m_redToAlphaPipelinePmus(redToAlphaPipelinePmus) {}
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public:
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@@ -66,8 +66,8 @@ BOO_GLSL_BINDING_HEAD
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"TBINDING0 uniform sampler2D tex;\n"
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"void main()\n"
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"{\n"
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" colorOut = vtf.color * texture(tex, vtf.uv);\n"
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" colorOut.a = colorOut.r;\n"
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" colorOut = vtf.color;\n"
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" colorOut.a = texture(tex, vtf.uv).r;\n"
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"}\n";
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static const char* VS_GLSL_INDTEX =
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@@ -302,10 +302,18 @@ struct OGLElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindingF
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gen.m_normalDataBind = ctx.newShaderDataBinding(shaders.m_regPipeline, vtxFmt, nullptr,
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gen.m_instBuf, nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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if (shaders.m_regPipelineSub)
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gen.m_normalSubDataBind = ctx.newShaderDataBinding(shaders.m_regPipelineSub, vtxFmt, nullptr,
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gen.m_instBuf, nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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if (shaders.m_redToAlphaPipeline)
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gen.m_redToAlphaDataBind = ctx.newShaderDataBinding(shaders.m_redToAlphaPipeline, vtxFmt, nullptr,
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gen.m_instBuf, nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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if (shaders.m_redToAlphaPipelineSub)
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gen.m_redToAlphaSubDataBind = ctx.newShaderDataBinding(shaders.m_redToAlphaPipelineSub, vtxFmt, nullptr,
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gen.m_instBuf, nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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}
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if (gen.m_instBufPmus)
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@@ -368,6 +376,24 @@ TShader<CElementGenShaders>::IDataBindingFactory* CElementGenShaders::Initialize
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boo::Primitive::TriStrips, boo::ZTest::None, false,
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true, false, boo::CullMode::None);
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m_texZTestNoZWriteSub = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, TexNames, 1, UniNames,
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boo::BlendFactor::Subtract, boo::BlendFactor::Subtract,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
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true, false, boo::CullMode::None);
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m_texNoZTestNoZWriteSub = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, TexNames, 1, UniNames,
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boo::BlendFactor::Subtract, boo::BlendFactor::Subtract,
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boo::Primitive::TriStrips, boo::ZTest::None, false,
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true, false, boo::CullMode::None);
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m_texRedToAlphaZTestSub = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX_REDTOALPHA, 1, TexNames, 1, UniNames,
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boo::BlendFactor::Subtract, boo::BlendFactor::Subtract,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
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true, false, boo::CullMode::None);
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m_texRedToAlphaNoZTestSub = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX_REDTOALPHA, 1, TexNames, 1, UniNames,
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boo::BlendFactor::Subtract, boo::BlendFactor::Subtract,
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boo::Primitive::TriStrips, boo::ZTest::None, false,
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true, false, boo::CullMode::None);
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m_indTexZWrite = ctx.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_INDTEX, 3, TindTexNames, 1, UniNames,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::None, true,
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@@ -457,10 +483,19 @@ struct VulkanElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindi
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gen.m_normalDataBind = ctx.newShaderDataBinding(shaders.m_regPipeline, nullptr, nullptr,
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gen.m_instBuf, nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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if (shaders.m_regPipelineSub)
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gen.m_normalSubDataBind = ctx.newShaderDataBinding(shaders.m_regPipelineSub, nullptr, nullptr,
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gen.m_instBuf, nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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if (shaders.m_redToAlphaPipeline)
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gen.m_redToAlphaDataBind = ctx.newShaderDataBinding(shaders.m_redToAlphaPipeline, nullptr, nullptr,
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gen.m_instBuf, nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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if (shaders.m_redToAlphaPipelineSub)
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gen.m_redToAlphaSubDataBind = ctx.newShaderDataBinding(shaders.m_redToAlphaPipelineSub, nullptr, nullptr,
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gen.m_instBuf, nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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}
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if (gen.m_instBufPmus)
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@@ -561,6 +596,24 @@ TShader<CElementGenShaders>::IDataBindingFactory* CElementGenShaders::Initialize
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boo::Primitive::TriStrips, boo::ZTest::None, false,
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true, false, boo::CullMode::None);
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m_texZTestNoZWriteSub = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_vtxFormatTex,
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boo::BlendFactor::Subtract, boo::BlendFactor::Subtract,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
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true, false, boo::CullMode::None);
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m_texNoZTestNoZWriteSub = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_vtxFormatTex,
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boo::BlendFactor::Subtract, boo::BlendFactor::Subtract,
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boo::Primitive::TriStrips, boo::ZTest::None, false,
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true, false, boo::CullMode::None);
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m_texRedToAlphaZTestSub = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX_REDTOALPHA, m_vtxFormatTex,
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boo::BlendFactor::Subtract, boo::BlendFactor::Subtract,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
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true, false, boo::CullMode::None);
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m_texRedToAlphaNoZTestSub = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX_REDTOALPHA, m_vtxFormatTex,
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boo::BlendFactor::Subtract, boo::BlendFactor::Subtract,
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boo::Primitive::TriStrips, boo::ZTest::None, false,
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true, false, boo::CullMode::None);
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m_indTexZWrite = ctx.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_INDTEX, m_vtxFormatIndTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, true,
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@@ -65,8 +65,7 @@ static const char* FS_HLSL_TEX_REDTOALPHA =
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"\n"
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"float4 main(in VertToFrag vtf) : SV_Target0\n"
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"{\n"
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" float4 colr = vtf.color * tex0.Sample(samp, vtf.uv);\n"
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" return float4(colr.rgb, colr.r);"
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" return float4(vtf.color.rgb, tex0.Sample(samp, vtf.uv).r);\n"
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"}\n";
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static const char* VS_HLSL_INDTEX =
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@@ -222,11 +221,21 @@ struct D3DElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindingF
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gen.m_instBuf, nullptr, 1, uniforms,
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nullptr, texCount, textures,
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nullptr, nullptr);
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if (shaders.m_regPipelineSub)
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gen.m_normalSubDataBind = ctx.newShaderDataBinding(shaders.m_regPipelineSub, nullptr, nullptr,
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gen.m_instBuf, nullptr, 1, uniforms,
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nullptr, texCount, textures,
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nullptr, nullptr);
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if (shaders.m_redToAlphaPipeline)
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gen.m_redToAlphaDataBind = ctx.newShaderDataBinding(shaders.m_redToAlphaPipeline, nullptr, nullptr,
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gen.m_instBuf, nullptr, 1, uniforms,
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nullptr, texCount, textures,
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nullptr, nullptr);
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if (shaders.m_redToAlphaPipelineSub)
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gen.m_redToAlphaSubDataBind = ctx.newShaderDataBinding(shaders.m_redToAlphaPipelineSub, nullptr, nullptr,
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gen.m_instBuf, nullptr, 1, uniforms,
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nullptr, texCount, textures,
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nullptr, nullptr);
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}
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if (gen.m_instBufPmus)
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@@ -334,6 +343,28 @@ TShader<CElementGenShaders>::IDataBindingFactory* CElementGenShaders::Initialize
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boo::Primitive::TriStrips, boo::ZTest::None, false,
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true, false, boo::CullMode::None);
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m_texZTestNoZWriteSub = ctx.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, nullptr, nullptr,
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nullptr, m_vtxFormatTex,
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boo::BlendFactor::Subtract, boo::BlendFactor::Subtract,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
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true, false, boo::CullMode::None);
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m_texNoZTestNoZWriteSub = ctx.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, nullptr, nullptr,
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nullptr, m_vtxFormatTex,
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boo::BlendFactor::Subtract, boo::BlendFactor::Subtract,
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boo::Primitive::TriStrips, boo::ZTest::None, false,
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true, false, boo::CullMode::None);
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m_texRedToAlphaZTestSub = ctx.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX_REDTOALPHA, nullptr, nullptr,
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nullptr, m_vtxFormatTex,
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boo::BlendFactor::Subtract, boo::BlendFactor::Subtract,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
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true, false, boo::CullMode::None);
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m_texRedToAlphaNoZTestSub = ctx.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX_REDTOALPHA, nullptr, nullptr,
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nullptr, m_vtxFormatTex,
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boo::BlendFactor::Subtract, boo::BlendFactor::Subtract,
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boo::Primitive::TriStrips, boo::ZTest::None, false,
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true, false, boo::CullMode::None);
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m_indTexZWrite = ctx.newShaderPipeline(VS_HLSL_INDTEX, FS_HLSL_INDTEX, nullptr, nullptr,
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nullptr, m_vtxFormatIndTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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@@ -71,8 +71,7 @@ static const char* FS_METAL_TEX_REDTOALPHA =
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"fragment float4 fmain(VertToFrag vtf [[ stage_in ]],\n"
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" texture2d<float> tex0 [[ texture(0) ]])\n"
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"{\n"
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" float4 colr = vtf.color * tex0.sample(samp, vtf.uv);\n"
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" return float4(colr.rgb, colr.r);"
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" return float4(vtf.color.rgb, tex0.sample(samp, vtf.uv).r);\n"
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"}\n";
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static const char* VS_METAL_INDTEX =
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@@ -242,10 +241,18 @@ struct MetalElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindin
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gen.m_normalDataBind = ctx.newShaderDataBinding(shader.m_regPipeline, nullptr, nullptr,
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gen.m_instBuf, nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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if (shader.m_regPipelineSub)
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gen.m_normalSubDataBind = ctx.newShaderDataBinding(shader.m_regPipelineSub, nullptr, nullptr,
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gen.m_instBuf, nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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if (shader.m_redToAlphaPipeline)
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gen.m_redToAlphaDataBind = ctx.newShaderDataBinding(shader.m_redToAlphaPipeline, nullptr, nullptr,
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gen.m_instBuf, nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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if (shader.m_redToAlphaPipelineSub)
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gen.m_redToAlphaSubDataBind = ctx.newShaderDataBinding(shader.m_redToAlphaPipelineSub, nullptr, nullptr,
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gen.m_instBuf, nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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}
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if (gen.m_instBufPmus)
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@@ -254,13 +261,13 @@ struct MetalElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindin
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texCount = std::min(texCount, 1);
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if (shader.m_regPipelinePmus)
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gen.m_normalDataBind = ctx.newShaderDataBinding(shader.m_regPipelinePmus, nullptr, nullptr,
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gen.m_instBufPmus, nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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if (shader.m_redToAlphaPipelinePmus)
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gen.m_redToAlphaDataBind = ctx.newShaderDataBinding(shader.m_redToAlphaPipelinePmus, nullptr, nullptr,
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gen.m_normalDataBindPmus = ctx.newShaderDataBinding(shader.m_regPipelinePmus, nullptr, nullptr,
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gen.m_instBufPmus, nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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if (shader.m_redToAlphaPipelinePmus)
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gen.m_redToAlphaDataBindPmus = ctx.newShaderDataBinding(shader.m_redToAlphaPipelinePmus, nullptr, nullptr,
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gen.m_instBufPmus, nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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}
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return nullptr;
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@@ -343,6 +350,28 @@ TShader<CElementGenShaders>::IDataBindingFactory* CElementGenShaders::Initialize
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::None, false, true, true, boo::CullMode::None);
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m_texZTestNoZWriteSub = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::Subtract, boo::BlendFactor::Subtract,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
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true, false, boo::CullMode::None);
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m_texNoZTestNoZWriteSub = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::Subtract, boo::BlendFactor::Subtract,
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boo::Primitive::TriStrips, boo::ZTest::None, false,
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true, false, boo::CullMode::None);
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m_texRedToAlphaZTestSub = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX_REDTOALPHA, m_vtxFormatTex,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::Subtract, boo::BlendFactor::Subtract,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
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true, false, boo::CullMode::None);
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m_texRedToAlphaNoZTestSub = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX_REDTOALPHA, m_vtxFormatTex,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::Subtract, boo::BlendFactor::Subtract,
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boo::Primitive::TriStrips, boo::ZTest::None, false,
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true, false, boo::CullMode::None);
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m_indTexZWrite = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_INDTEX, m_vtxFormatIndTex,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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