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Finish CGunWeapon
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@@ -374,7 +374,7 @@ bool CInventoryScreen::IsRightInventoryItemEquipped(int idx) const
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case 3: // Plasma Beam
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return playerState.GetCurrentBeam() == CPlayerState::EBeamId::Plasma;
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case 4: // Phazon Beam
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return playerState.GetCurrentBeam() == CPlayerState::EBeamId::Phazon;
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return playerState.GetCurrentBeam() == CPlayerState::EBeamId::Phazon2;
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case 5: // Morph Ball
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return playerState.HasPowerUp(CPlayerState::EItemType::MorphBall);
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case 6: // Boost Ball
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