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Finish CGunWeapon

This commit is contained in:
Jack Andersen
2017-09-04 17:00:19 -10:00
parent 640623f3ef
commit 361aa1512b
38 changed files with 990 additions and 169 deletions

View File

@@ -5,12 +5,12 @@ namespace urde
CEnergyProjectile::CEnergyProjectile(bool active, const TToken<CWeaponDescription>& desc, EWeaponType type,
const zeus::CTransform& xf, EMaterialTypes materials, const CDamageInfo& damage,
TUniqueId id0, TAreaId aid, TUniqueId id1, TUniqueId id2, u32 w1, bool b1,
const zeus::CVector3f& scale,
TUniqueId uid, TAreaId aid, TUniqueId owner, TUniqueId homingTarget,
EProjectileAttrib attribs, bool underwater, const zeus::CVector3f& scale,
const rstl::optional_object<TLockedToken<CGenDescription>>& particle,
s16 w2, bool b2)
: CGameProjectile(active, desc, "GameProjectile", type, xf, materials, damage, id0, aid,
id1, id2, w1, b1, scale, particle, w2, b2),
: CGameProjectile(active, desc, "GameProjectile", type, xf, materials, damage, uid, aid,
owner, homingTarget, attribs, underwater, scale, particle, w2, b2),
x2ec_dir(xf.basis[1]), x2f8_mag(x2ec_dir.magnitude()),
x2fc_camShake(CCameraShakeData::BuildProjectileCameraShake(0.5f, 0.75f))
{