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Finish CGunWeapon
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@@ -28,8 +28,8 @@ class CEnergyProjectile : public CGameProjectile
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public:
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CEnergyProjectile(bool active, const TToken<CWeaponDescription>& desc, EWeaponType type,
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const zeus::CTransform& xf, EMaterialTypes materials, const CDamageInfo& damage,
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TUniqueId id0, TAreaId aid, TUniqueId id1, TUniqueId id2, u32 w1, bool b1,
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const zeus::CVector3f& scale,
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TUniqueId uid, TAreaId aid, TUniqueId owner, TUniqueId homingTarget,
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EProjectileAttrib attribs, bool underwater, const zeus::CVector3f& scale,
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const rstl::optional_object<TLockedToken<CGenDescription>>& particle,
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s16 w2, bool b2);
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};
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