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Finish CGunWeapon
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@@ -6,9 +6,10 @@ namespace urde
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CPlasmaProjectile::CPlasmaProjectile(const TToken<CWeaponDescription>& wDesc, const std::string& name,
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EWeaponType wType, const CBeamInfo& bInfo, const zeus::CTransform& xf,
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EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId owner, TAreaId aid,
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TUniqueId uid, u32 w1, bool b1, u32 w2)
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: CBeamProjectile(wDesc, name, wType, xf, bInfo.x18_, bInfo.x1c_, bInfo.x38_, matType, dInfo, owner, aid, uid, w2, b1)
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EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid,
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TUniqueId owner, u32 w1, bool b1, EProjectileAttrib attribs)
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: CBeamProjectile(wDesc, name, wType, xf, bInfo.x18_, bInfo.x1c_, bInfo.x38_, matType,
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dInfo, uid, aid, owner, attribs, b1)
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{
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}
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