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Finish CGunWeapon
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@@ -10,9 +10,10 @@ namespace urde
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class CPlasmaProjectile : public CBeamProjectile
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{
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public:
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CPlasmaProjectile(const TToken<CWeaponDescription>&, const std::string&, EWeaponType, const CBeamInfo&,
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const zeus::CTransform&, EMaterialTypes, const CDamageInfo&, TUniqueId, TAreaId, TUniqueId, u32,
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bool, u32);
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CPlasmaProjectile(const TToken<CWeaponDescription>& wDesc, const std::string& name,
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EWeaponType wType, const CBeamInfo& bInfo, const zeus::CTransform& xf,
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EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid,
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TUniqueId owner, u32 w1, bool b1, EProjectileAttrib attribs);
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void Accept(IVisitor& visitor);
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