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Implement CParticleGenInfoGeneric

This commit is contained in:
2017-01-20 22:03:37 -08:00
parent 00247ca53e
commit 362fb6b00d
32 changed files with 268 additions and 146 deletions

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@@ -1,108 +1,148 @@
#include "CParticleGenInfo.hpp"
#include "Graphics/IRenderer.hpp"
#include "Particle/CParticleGen.hpp"
#include "GameGlobalObjects.hpp"
#include "World/CGameLight.hpp"
#include "CStateManager.hpp"
#include "Graphics/CBooRenderer.hpp"
#include "TCastTo.hpp"
namespace urde
{
CParticleGenInfo::CParticleGenInfo(const SObjectTag& part, int frameCount, const std::string& boneName,
const zeus::CVector3f& scale, CParticleData::EParentedMode parentMode,
int a)
: x4_part(part), xc_seconds(frameCount / 60.f), x10_boneName(boneName), x28_parentMode(parentMode),
x2c_a(a), x30_particleScale(scale)
{}
static TUniqueId _initializeLight(const std::weak_ptr<CParticleGen>& system,
CStateManager& stateMgr, int lightId)
const zeus::CVector3f& scale, CParticleData::EParentedMode parentMode, int a, int b)
: x4_part(part)
, xc_seconds(frameCount / 60.f)
, x10_boneName(boneName)
, x28_parentMode(parentMode)
, x2c_a(a)
, x30_particleScale(scale)
, x80_(b)
{
}
static TUniqueId _initializeLight(const std::weak_ptr<CParticleGen>& system, CStateManager& stateMgr, TAreaId areaId,
int lightId)
{
TUniqueId ret = kInvalidUniqueId;
std::shared_ptr<CParticleGen> systemRef = system.lock();
if (systemRef->SystemHasLight())
{
ret = stateMgr.AllocateUniqueId();
stateMgr.AddObject(
new CGameLight(ret, areaId, false, "ParticleLight",
zeus::CTransform(systemRef->GetOrientation().buildMatrix3f(), systemRef->GetTranslation()),
kInvalidUniqueId, systemRef->GetLight(), lightId, 0, 0.f));
}
return kInvalidUniqueId;
return ret;
}
CParticleGenInfoGeneric::CParticleGenInfoGeneric(const SObjectTag& part,
const std::weak_ptr<CParticleGen>& system,
CParticleGenInfoGeneric::CParticleGenInfoGeneric(const SObjectTag& part, const std::weak_ptr<CParticleGen>& system,
int frameCount, const std::string& boneName,
const zeus::CVector3f& scale,
CParticleData::EParentedMode parentMode,
int a, CStateManager& stateMgr, int lightId)
: CParticleGenInfo(part, frameCount, boneName, scale, parentMode, a), x80_system(system)
const zeus::CVector3f& scale, CParticleData::EParentedMode parentMode,
int a, CStateManager& stateMgr, TAreaId areaId, int lightId, int b)
: CParticleGenInfo(part, frameCount, boneName, scale, parentMode, a, b), x84_system(system)
{
if (lightId == -1)
x84_lightId = kInvalidUniqueId;
x88_lightId = kInvalidUniqueId;
else
x84_lightId = _initializeLight(system, stateMgr, lightId);
x88_lightId = _initializeLight(system, stateMgr, lightId, areaId);
}
void CParticleGenInfoGeneric::AddToRenderer()
{
}
void CParticleGenInfoGeneric::AddToRenderer() { g_Renderer->AddParticleGen(*x84_system.get()); }
void CParticleGenInfoGeneric::Render()
{
}
void CParticleGenInfoGeneric::Render() { x84_system->Render(); }
void CParticleGenInfoGeneric::Update(float dt, CStateManager& stateMgr)
{
x84_system->Update(dt);
if (x88_lightId != kInvalidUniqueId)
{
TCastToPtr<CGameLight> gl(stateMgr.ObjectById(x88_lightId));
if (gl)
gl->SetLight(x84_system->GetLight());
}
}
void CParticleGenInfoGeneric::SetOrientation(const zeus::CTransform& xf, CStateManager& stateMgr)
{
x84_system->SetOrientation(xf);
if (x88_lightId != kInvalidUniqueId)
{
TCastToPtr<CGameLight> gl(stateMgr.ObjectById(x88_lightId));
if (gl)
gl->SetRotation(zeus::CQuaternion(xf.buildMatrix3f()));
}
}
void CParticleGenInfoGeneric::SetTranslation(const zeus::CVector3f& trans, CStateManager& stateMgr)
{
x84_system->SetTranslation(trans);
if (x88_lightId != kInvalidUniqueId)
{
TCastToPtr<CGameLight> gl(stateMgr.ObjectById(x88_lightId));
if (gl)
gl->SetTranslation(trans);
}
}
void CParticleGenInfoGeneric::SetGlobalOrientation(const zeus::CTransform& xf, CStateManager& stateMgr)
{
x84_system->SetGlobalOrientation(xf);
if (x88_lightId != kInvalidUniqueId)
{
TCastToPtr<CGameLight> gl(stateMgr.ObjectById(x88_lightId));
if (gl)
gl->SetRotation(zeus::CQuaternion(xf.buildMatrix3f()));
}
}
void CParticleGenInfoGeneric::SetGlobalTranslation(const zeus::CVector3f& trans, CStateManager& stateMgr)
{
x84_system->SetGlobalTranslation(trans);
if (x88_lightId != kInvalidUniqueId)
{
TCastToPtr<CGameLight> gl(stateMgr.ObjectById(x88_lightId));
if (gl)
gl->SetTranslation(trans);
}
}
void CParticleGenInfoGeneric::SetGlobalScale(const zeus::CVector3f& scale)
void CParticleGenInfoGeneric::SetGlobalScale(const zeus::CVector3f& scale) { x84_system->SetGlobalScale(scale); }
void CParticleGenInfoGeneric::SetParticleEmission(bool emission, CStateManager& stateMgr)
{
x84_system->SetParticleEmission(emission);
TCastToPtr<CGameLight> gl(stateMgr.ObjectById(x88_lightId));
if (gl)
gl->SetActive(emission);
}
void CParticleGenInfoGeneric::SetParticleEmission(bool, CStateManager& stateMgr)
{
}
bool CParticleGenInfoGeneric::IsSystemDeletable() const
{
return false;
}
zeus::CAABox CParticleGenInfoGeneric::GetBounds() const
{
return {};
}
bool CParticleGenInfoGeneric::HasActiveParticles() const
{
return false;
}
void CParticleGenInfoGeneric::DestroyParticles()
{
}
bool CParticleGenInfoGeneric::HasLight() const
{
return false;
}
TUniqueId CParticleGenInfoGeneric::GetLightId() const
{
return kInvalidUniqueId;
}
void CParticleGenInfoGeneric::SetModulationColor(const zeus::CColor& color)
bool CParticleGenInfoGeneric::IsSystemDeletable() const { return x84_system->IsSystemDeletable(); }
rstl::optional_object<zeus::CAABox> CParticleGenInfoGeneric::GetBounds() const { return x84_system->GetBounds(); }
bool CParticleGenInfoGeneric::HasActiveParticles() const { return x84_system->GetParticleCount() != 0; }
void CParticleGenInfoGeneric::DestroyParticles() { x84_system->DestroyParticles(); }
bool CParticleGenInfoGeneric::HasLight() const { return x84_system->SystemHasLight(); }
TUniqueId CParticleGenInfoGeneric::GetLightId() const { return x88_lightId; }
void CParticleGenInfoGeneric::DeleteLight(CStateManager& mgr)
{
if (x88_lightId != kInvalidUniqueId)
mgr.DeleteObjectRequest(x88_lightId);
}
void CParticleGenInfoGeneric::SetModulationColor(const zeus::CColor& color) { x84_system->SetModulationColor(color); }
}

View File

@@ -24,40 +24,61 @@ class CParticleGenInfo
zeus::CVector3f x30_particleScale;
float x3c_ = 0.f;
bool x40_ = false;
zeus::CTransform x44_;
zeus::CVector3f x74_;
zeus::CTransform x44_transform;
zeus::CVector3f x74_offset;
s32 x80_;
public:
CParticleGenInfo(const SObjectTag& part, int frameCount, const std::string& boneName,
const zeus::CVector3f&, CParticleData::EParentedMode parentMode, int a);
CParticleGenInfo(const SObjectTag& part, int frameCount, const std::string& boneName, const zeus::CVector3f&,
CParticleData::EParentedMode parentMode, int a, int b);
virtual ~CParticleGenInfo() = default;
virtual void AddToRenderer()=0;
virtual void Render()=0;
virtual void Update(float dt, CStateManager& stateMgr)=0;
virtual void SetOrientation(const zeus::CTransform& xf, CStateManager& stateMgr)=0;
virtual void SetTranslation(const zeus::CVector3f& trans, CStateManager& stateMgr)=0;
virtual void SetGlobalOrientation(const zeus::CTransform& xf, CStateManager& stateMgr)=0;
virtual void SetGlobalTranslation(const zeus::CVector3f& trans, CStateManager& stateMgr)=0;
virtual void SetGlobalScale(const zeus::CVector3f& scale)=0;
virtual void SetParticleEmission(bool, CStateManager& stateMgr)=0;
virtual bool IsSystemDeletable() const=0;
virtual zeus::CAABox GetBounds() const=0;
virtual bool HasActiveParticles() const=0;
virtual void DestroyParticles()=0;
virtual bool HasLight() const=0;
virtual TUniqueId GetLightId() const=0;
virtual void SetModulationColor(const zeus::CColor& color)=0;
virtual void AddToRenderer() = 0;
virtual void Render() = 0;
virtual void Update(float dt, CStateManager& stateMgr) = 0;
virtual void SetOrientation(const zeus::CTransform& xf, CStateManager& stateMgr) = 0;
virtual void SetTranslation(const zeus::CVector3f& trans, CStateManager& stateMgr) = 0;
virtual void SetGlobalOrientation(const zeus::CTransform& xf, CStateManager& stateMgr) = 0;
virtual void SetGlobalTranslation(const zeus::CVector3f& trans, CStateManager& stateMgr) = 0;
virtual void SetGlobalScale(const zeus::CVector3f& scale) = 0;
virtual void SetParticleEmission(bool, CStateManager& stateMgr) = 0;
virtual bool IsSystemDeletable() const = 0;
virtual rstl::optional_object<zeus::CAABox> GetBounds() const = 0;
virtual bool HasActiveParticles() const = 0;
virtual void DestroyParticles() = 0;
virtual bool HasLight() const = 0;
virtual TUniqueId GetLightId() const = 0;
virtual void DeleteLight(CStateManager&) const = 0;
virtual void SetModulationColor(const zeus::CColor& color) = 0;
void SetFlags(s32);
s32 GetFlags() const;
void SetIsGrabInitialData(bool);
bool GetIsGrabInitialData() const;
bool GetIsActive() const;
bool SetIsActive(bool);
void OffsetTime(float);
void SetCurOffset(const zeus::CVector3f& offset) { x74_offset = offset; }
void SetCurTransform(const zeus::CTransform& xf) { x44_transform = xf; }
void SetInactiveStartTime(float);
float GetInactiveStartTime() const;
float GetFinishTime() const;
float GetCurrentTime() const;
CParticleData::EParentedMode GetParentedMode() const { return x28_parentMode; }
const std::string& GetLocatorName() const { return x10_boneName; }
};
class CParticleGenInfoGeneric : public CParticleGenInfo
{
std::shared_ptr<CParticleGen> x80_system;
TUniqueId x84_lightId;
std::shared_ptr<CParticleGen> x84_system;
TUniqueId x88_lightId;
public:
CParticleGenInfoGeneric(const SObjectTag& part, const std::weak_ptr<CParticleGen>& system,
int, const std::string& boneName, const zeus::CVector3f& scale,
CParticleData::EParentedMode parentMode, int a, CStateManager& stateMgr,
int lightId);
CParticleGenInfoGeneric(const SObjectTag& part, const std::weak_ptr<CParticleGen>& system, int,
const std::string& boneName, const zeus::CVector3f& scale,
CParticleData::EParentedMode parentMode, int a, CStateManager& stateMgr, TAreaId,
int lightId, int b);
void AddToRenderer();
void Render();
@@ -69,14 +90,14 @@ public:
void SetGlobalScale(const zeus::CVector3f& scale);
void SetParticleEmission(bool, CStateManager& stateMgr);
bool IsSystemDeletable() const;
zeus::CAABox GetBounds() const;
rstl::optional_object<zeus::CAABox> GetBounds() const;
bool HasActiveParticles() const;
void DestroyParticles();
bool HasLight() const;
TUniqueId GetLightId() const;
void DeleteLight(CStateManager&);
void SetModulationColor(const zeus::CColor& color);
};
}
#endif // __URDE_CPARTICLEGENINFO_HPP__