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Implement CParticleGenInfoGeneric
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@@ -11,12 +11,13 @@ class CGameLight : public CActor
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CLight xec_light;
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u32 x13c_;
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u32 x140_;
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float x144_;
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float x144_lifeTime;
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public:
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CGameLight(TUniqueId, TAreaId, bool, const std::string&, const zeus::CTransform&, TUniqueId, const CLight&, u32,
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u32, float);
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void Accept(IVisitor &visitor);
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void Think(float, CStateManager&);
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void SetLightPriorityAndId();
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void SetLight(const CLight&);
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