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Initial CFluidPlane implementation
This commit is contained in:
@@ -19,7 +19,8 @@ if(WIN32)
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Shaders/CScanLinesFilterHLSL.cpp
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Shaders/CRandomStaticFilterHLSL.cpp
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Shaders/CElementGenShadersHLSL.cpp
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Shaders/CParticleSwooshShadersHLSL.cpp)
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Shaders/CParticleSwooshShadersHLSL.cpp
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Shaders/CFluidPlaneShaderHLSL.cpp)
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elseif(BOO_HAS_METAL)
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set(PLAT_SRCS
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Shaders/CLineRendererShadersMetal.cpp
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@@ -41,7 +42,8 @@ elseif(BOO_HAS_METAL)
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Shaders/CScanLinesFilterMetal.cpp
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Shaders/CRandomStaticFilterMetal.cpp
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Shaders/CElementGenShadersMetal.cpp
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Shaders/CParticleSwooshShadersMetal.cpp)
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Shaders/CParticleSwooshShadersMetal.cpp
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Shaders/CFluidPlaneShaderMetal.cpp)
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endif()
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set(GRAPHICS_SOURCES
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@@ -85,6 +87,7 @@ set(GRAPHICS_SOURCES
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Shaders/CRandomStaticFilter.hpp Shaders/CRandomStaticFilter.cpp Shaders/CRandomStaticFilterGLSL.cpp
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Shaders/CElementGenShaders.hpp Shaders/CElementGenShaders.cpp Shaders/CElementGenShadersGLSL.cpp
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Shaders/CParticleSwooshShaders.hpp Shaders/CParticleSwooshShaders.cpp Shaders/CParticleSwooshShadersGLSL.cpp
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Shaders/CFluidPlaneShader.hpp Shaders/CFluidPlaneShader.cpp Shaders/CFluidPlaneShaderGLSL.cpp
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${PLAT_SRCS})
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runtime_add_list(Graphics GRAPHICS_SOURCES)
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@@ -390,50 +390,7 @@ void CBooModel::MakeTexturesFromMats(std::vector<TCachedToken<CTexture>>& toksOu
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void CBooModel::ActivateLights(const std::vector<CLight>& lights)
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{
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m_lightingData.ambient = zeus::CColor::skBlack;
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size_t curLight = 0;
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for (const CLight& light : lights)
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{
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switch (light.x1c_type)
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{
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case ELightType::LocalAmbient:
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m_lightingData.ambient += light.x18_color;
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break;
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case ELightType::Point:
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case ELightType::Spot:
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case ELightType::Custom:
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case ELightType::Directional:
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{
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if (curLight >= URDE_MAX_LIGHTS)
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continue;
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CModelShaders::Light& lightOut = m_lightingData.lights[curLight++];
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lightOut.pos = CGraphics::g_CameraMatrix * light.x0_pos;
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lightOut.dir = CGraphics::g_CameraMatrix.basis * light.xc_dir;
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lightOut.dir.normalize();
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lightOut.color = light.x18_color;
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lightOut.linAtt[0] = light.x24_distC;
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lightOut.linAtt[1] = light.x28_distL;
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lightOut.linAtt[2] = light.x2c_distQ;
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lightOut.angAtt[0] = light.x30_angleC;
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lightOut.angAtt[1] = light.x34_angleL;
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lightOut.angAtt[2] = light.x38_angleQ;
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if (light.x1c_type == ELightType::Directional)
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lightOut.pos = (-lightOut.dir) * 1048576.f;
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break;
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}
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default: break;
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}
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}
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for (; curLight<URDE_MAX_LIGHTS ; ++curLight)
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{
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CModelShaders::Light& lightOut = m_lightingData.lights[curLight];
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lightOut.color = zeus::CColor::skClear;
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lightOut.linAtt[0] = 1.f;
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lightOut.angAtt[0] = 1.f;
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}
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m_lightingData.ActivateLights(lights);
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}
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void CBooModel::DisableAllLights()
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199
Runtime/Graphics/Shaders/CFluidPlaneShader.cpp
Normal file
199
Runtime/Graphics/Shaders/CFluidPlaneShader.cpp
Normal file
@@ -0,0 +1,199 @@
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#include "CFluidPlaneShader.hpp"
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namespace urde
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{
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CFluidPlaneShader::Cache CFluidPlaneShader::_cache = {};
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u16 CFluidPlaneShader::Cache::MakeCacheKey(const SFluidPlaneShaderInfo& info)
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{
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u16 ret = 0;
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switch (info.m_type)
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{
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case CFluidPlane::EFluidType::NormalWater:
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case CFluidPlane::EFluidType::Three:
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case CFluidPlane::EFluidType::Four:
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if (info.m_hasLightmap)
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{
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ret |= 1 << 2;
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if (info.m_doubleLightmapBlend)
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ret |= 1 << 3;
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}
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if (!info.m_hasEnvMap && info.m_hasEnvBumpMap)
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ret |= 1 << 4;
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if (info.m_hasEnvMap)
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ret |= 1 << 5;
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break;
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case CFluidPlane::EFluidType::PoisonWater:
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ret |= 1;
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if (info.m_hasLightmap)
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{
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ret |= 1 << 2;
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if (info.m_doubleLightmapBlend)
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ret |= 1 << 3;
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}
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if (info.m_hasEnvBumpMap)
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ret |= 1 << 4;
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break;
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case CFluidPlane::EFluidType::Lava:
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ret |= 2;
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if (info.m_hasBumpMap)
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ret |= 1 << 2;
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break;
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case CFluidPlane::EFluidType::Five:
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ret |= 3;
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if (info.m_hasBumpMap)
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ret |= 1 << 2;
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break;
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}
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if (info.m_hasPatternTex1)
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ret |= 1 << 6;
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if (info.m_hasPatternTex2)
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ret |= 1 << 7;
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if (info.m_hasColorTex)
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ret |= 1 << 8;
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if (info.m_additive)
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ret |= 1 << 9;
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return ret;
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}
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boo::IShaderPipeline* CFluidPlaneShader::Cache::GetOrBuildShader(const SFluidPlaneShaderInfo& info)
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{
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u16 key = MakeCacheKey(info);
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auto& slot = m_cache[key];
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if (slot.second != nullptr)
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return slot.second;
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if (CGraphics::g_BooFactory == nullptr)
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return nullptr;
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slot.first = CGraphics::CommitResources(
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[&](boo::IGraphicsDataFactory::Context& ctx)
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{
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switch (ctx.platform())
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{
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case boo::IGraphicsDataFactory::Platform::OpenGL:
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slot.second = BuildShader(static_cast<boo::GLDataFactory::Context&>(ctx), info);
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break;
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#if _WIN32
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case boo::IGraphicsDataFactory::Platform::D3D11:
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case boo::IGraphicsDataFactory::Platform::D3D12:
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slot.second = BuildShader(static_cast<boo::ID3DDataFactory::Context&>(ctx), info);
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break;
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#endif
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#if BOO_HAS_METAL
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case boo::IGraphicsDataFactory::Platform::Metal:
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slot.second = BuildShader(static_cast<boo::MetalDataFactory::Context&>(ctx), info);
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break;
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#endif
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#if BOO_HAS_VULKAN
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case boo::IGraphicsDataFactory::Platform::Vulkan:
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slot.second = BuildShader(static_cast<boo::VulkanDataFactory::Context&>(ctx), info);
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break;
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#endif
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default: break;
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}
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return true;
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});
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return slot.second;
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}
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CFluidPlaneShader::CFluidPlaneShader(CFluidPlane::EFluidType type,
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const std::experimental::optional<TLockedToken<CTexture>>& patternTex1,
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const std::experimental::optional<TLockedToken<CTexture>>& patternTex2,
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const std::experimental::optional<TLockedToken<CTexture>>& colorTex,
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const std::experimental::optional<TLockedToken<CTexture>>& bumpMap,
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const std::experimental::optional<TLockedToken<CTexture>>& envMap,
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const std::experimental::optional<TLockedToken<CTexture>>& envBumpMap,
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const std::experimental::optional<TLockedToken<CTexture>>& lightmap,
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bool doubleLightmapBlend, bool additive)
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: m_patternTex1(patternTex1),
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m_patternTex2(patternTex2),
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m_colorTex(colorTex),
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m_bumpMap(bumpMap),
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m_envMap(envMap),
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m_envBumpMap(envBumpMap),
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m_lightmap(lightmap)
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{
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SFluidPlaneShaderInfo shaderInfo(type,
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m_patternTex1.operator bool(),
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m_patternTex2.operator bool(),
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m_colorTex.operator bool(),
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m_bumpMap.operator bool(),
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m_envMap.operator bool(),
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m_envBumpMap.operator bool(),
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m_lightmap.operator bool(),
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doubleLightmapBlend, additive);
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boo::IShaderPipeline* pipeline = _cache.GetOrBuildShader(shaderInfo);
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m_gfxTok = CGraphics::CommitResources(
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[&](boo::IGraphicsDataFactory::Context& ctx)
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{
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m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(Vertex), 999); // TODO: Figure out how many
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m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, 1024, 1);
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switch (ctx.platform())
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{
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case boo::IGraphicsDataFactory::Platform::OpenGL:
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m_dataBind = BuildBinding(static_cast<boo::GLDataFactory::Context&>(ctx), pipeline);
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break;
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#if _WIN32
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case boo::IGraphicsDataFactory::Platform::D3D11:
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case boo::IGraphicsDataFactory::Platform::D3D12:
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m_dataBind = BuildBinding(static_cast<boo::ID3DDataFactory::Context&>(ctx), pipeline);
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break;
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#endif
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#if BOO_HAS_METAL
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case boo::IGraphicsDataFactory::Platform::Metal:
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m_dataBind = BuildBinding(static_cast<boo::MetalDataFactory::Context&>(ctx), pipeline);
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break;
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#endif
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#if BOO_HAS_VULKAN
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case boo::IGraphicsDataFactory::Platform::Vulkan:
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m_dataBind = BuildBinding(static_cast<boo::VulkanDataFactory::Context&>(ctx), pipeline);
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break;
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#endif
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default: break;
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}
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return true;
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});
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}
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void CFluidPlaneShader::draw(const zeus::CMatrix4f texMtxs[6], const zeus::CMatrix4f& normMtx, float indScale,
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const std::vector<CLight>& lights, const zeus::CColor kColors[4])
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{
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Uniform& uni = *reinterpret_cast<Uniform*>(m_uniBuf->map(sizeof(Uniform)));
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uni.m_mv = CGraphics::g_GXModelView.toMatrix4f();
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uni.m_mvNorm = normMtx;
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uni.m_proj = CGraphics::GetPerspectiveProjectionMatrix(true);
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for (int i=0 ; i<6 ; ++i)
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uni.m_texMtxs[i] = texMtxs[i];
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uni.m_lighting.ActivateLights(lights);
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for (int i=0 ; i<3 ; ++i)
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uni.m_lighting.colorRegs[i] = kColors[i];
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uni.m_lighting.mulColor = kColors[3];
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uni.m_lighting.fog.m_rangeScale = indScale;
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m_uniBuf->unmap();
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CGraphics::SetShaderDataBinding(m_dataBind);
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CGraphics::DrawArray(0, 0);
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}
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}
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110
Runtime/Graphics/Shaders/CFluidPlaneShader.hpp
Normal file
110
Runtime/Graphics/Shaders/CFluidPlaneShader.hpp
Normal file
@@ -0,0 +1,110 @@
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#ifndef CFLUIDPLANESHADER_HPP
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#define CFLUIDPLANESHADER_HPP
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#include "RetroTypes.hpp"
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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#include "Runtime/World/CFluidPlane.hpp"
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#include "CModelShaders.hpp"
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#include "boo/graphicsdev/GL.hpp"
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#include "boo/graphicsdev/D3D.hpp"
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#include "boo/graphicsdev/Metal.hpp"
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#include "boo/graphicsdev/Vulkan.hpp"
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namespace urde
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{
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struct SFluidPlaneShaderInfo
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{
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CFluidPlane::EFluidType m_type;
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bool m_hasPatternTex1;
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bool m_hasPatternTex2;
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bool m_hasColorTex;
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bool m_hasBumpMap;
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bool m_hasEnvMap;
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bool m_hasEnvBumpMap;
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bool m_hasLightmap;
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bool m_doubleLightmapBlend;
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bool m_additive;
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SFluidPlaneShaderInfo(CFluidPlane::EFluidType type, bool hasPatternTex1, bool hasPatternTex2, bool hasColorTex,
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bool hasBumpMap, bool hasEnvMap, bool hasEnvBumpMap, bool hasLightmap,
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bool doubleLightmapBlend, bool additive)
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: m_type(type), m_hasPatternTex1(hasPatternTex1), m_hasPatternTex2(hasPatternTex2), m_hasColorTex(hasColorTex),
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m_hasBumpMap(hasBumpMap), m_hasEnvMap(hasEnvMap), m_hasEnvBumpMap(hasEnvBumpMap), m_hasLightmap(hasLightmap),
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m_doubleLightmapBlend(doubleLightmapBlend), m_additive(additive)
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{}
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};
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class CFluidPlaneShader
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{
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class Cache
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{
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std::pair<boo::GraphicsDataToken, boo::IShaderPipeline*> m_cache[1024] = {};
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static u16 MakeCacheKey(const SFluidPlaneShaderInfo& info);
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public:
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boo::IShaderPipeline* GetOrBuildShader(const SFluidPlaneShaderInfo& info);
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};
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static Cache _cache;
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struct Vertex
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{
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zeus::CVector3f m_pos;
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zeus::CVector3f m_norm;
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zeus::CVector3f m_binorm;
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zeus::CVector3f m_tangent;
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zeus::CColor m_color;
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};
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|
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struct Uniform
|
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{
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zeus::CMatrix4f m_mv;
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zeus::CMatrix4f m_mvNorm;
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zeus::CMatrix4f m_proj;
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zeus::CMatrix4f m_texMtxs[9]; // Pad out to 768 bytes
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CModelShaders::LightingUniform m_lighting;
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};
|
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|
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std::experimental::optional<TLockedToken<CTexture>> m_patternTex1;
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std::experimental::optional<TLockedToken<CTexture>> m_patternTex2;
|
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std::experimental::optional<TLockedToken<CTexture>> m_colorTex;
|
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std::experimental::optional<TLockedToken<CTexture>> m_bumpMap;
|
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std::experimental::optional<TLockedToken<CTexture>> m_envMap;
|
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std::experimental::optional<TLockedToken<CTexture>> m_envBumpMap;
|
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std::experimental::optional<TLockedToken<CTexture>> m_lightmap;
|
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boo::GraphicsDataToken m_gfxTok;
|
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boo::IGraphicsBufferD* m_vbo;
|
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boo::IGraphicsBufferD* m_uniBuf;
|
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boo::IShaderDataBinding* m_dataBind;
|
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|
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static boo::IShaderPipeline* BuildShader(boo::GLDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info);
|
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boo::IShaderDataBinding* BuildBinding(boo::GLDataFactory::Context& ctx, boo::IShaderPipeline* pipeline);
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#if _WIN32
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static boo::IShaderPipeline* BuildShader(boo::ID3DDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info);
|
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boo::IShaderDataBinding* BuildBinding(boo::ID3DDataFactory::Context& ctx, boo::IShaderPipeline* pipeline);
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#endif
|
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#if BOO_HAS_METAL
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static boo::IShaderPipeline* BuildShader(boo::MetalDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info);
|
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boo::IShaderDataBinding* BuildBinding(boo::MetalDataFactory::Context& ctx, boo::IShaderPipeline* pipeline);
|
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#endif
|
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#if BOO_HAS_VULKAN
|
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static boo::IShaderPipeline* BuildShader(boo::VulkanDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info);
|
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boo::IShaderDataBinding* BuildBinding(boo::VulkanDataFactory::Context& ctx, boo::IShaderPipeline* pipeline);
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||||
#endif
|
||||
|
||||
public:
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CFluidPlaneShader(CFluidPlane::EFluidType type,
|
||||
const std::experimental::optional<TLockedToken<CTexture>>& patternTex1,
|
||||
const std::experimental::optional<TLockedToken<CTexture>>& patternTex2,
|
||||
const std::experimental::optional<TLockedToken<CTexture>>& colorTex,
|
||||
const std::experimental::optional<TLockedToken<CTexture>>& bumpMap,
|
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const std::experimental::optional<TLockedToken<CTexture>>& envMap,
|
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const std::experimental::optional<TLockedToken<CTexture>>& envBumpMap,
|
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const std::experimental::optional<TLockedToken<CTexture>>& lightmap,
|
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bool doubleLightmapBlend, bool additive);
|
||||
void draw(const zeus::CMatrix4f texMtxs[6], const zeus::CMatrix4f& normMtx, float indScale,
|
||||
const std::vector<CLight>& lights, const zeus::CColor kColors[4]);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // CFLUIDPLANESHADER_HPP
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559
Runtime/Graphics/Shaders/CFluidPlaneShaderGLSL.cpp
Normal file
559
Runtime/Graphics/Shaders/CFluidPlaneShaderGLSL.cpp
Normal file
@@ -0,0 +1,559 @@
|
||||
#include "CFluidPlaneShader.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
static const char* VS =
|
||||
"#version 330\n"
|
||||
BOO_GLSL_BINDING_HEAD
|
||||
"layout(location=0) in vec4 posIn;\n"
|
||||
"layout(location=1) in vec4 normalIn;\n"
|
||||
"layout(location=2) in vec4 binormalIn;\n"
|
||||
"layout(location=3) in vec4 tangentIn;\n"
|
||||
"layout(location=4) in vec4 colorIn;\n"
|
||||
"\n"
|
||||
"UBINDING0 uniform FluidPlaneUniform\n"
|
||||
"{\n"
|
||||
" mat4 mv;\n"
|
||||
" mat4 mvNorm;\n"
|
||||
" mat4 proj;\n"
|
||||
" mat4 texMtxs[6];\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"struct VertToFrag\n"
|
||||
"{\n"
|
||||
" vec4 mvPos;\n"
|
||||
" vec4 mvNorm;\n"
|
||||
" vec4 mvBinorm;\n"
|
||||
" vec4 mvTangent;\n"
|
||||
" vec4 color;\n"
|
||||
" vec2 uvs[7];\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"SBINDING(0) out VertToFrag vtf;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" vtf.mvPos = mv * vec4(posIn.xyz, 1.0);\n"
|
||||
" gl_Position = proj * vtf.mvPos;\n"
|
||||
" vtf.mvNorm = mvNorm * normalIn;\n"
|
||||
" vtf.mvBinorm = mvNorm * binormalIn;\n"
|
||||
" vtf.mvTangent = mvNorm * tangentIn;\n"
|
||||
" vtf.color = colorIn;\n"
|
||||
" vtf.uvs[0] = (texMtxs[0] * posIn).xy;\n"
|
||||
" vtf.uvs[1] = (texMtxs[1] * posIn).xy;\n"
|
||||
" vtf.uvs[2] = (texMtxs[2] * posIn).xy;\n"
|
||||
"%s" // Additional TCGs here
|
||||
"}\n";
|
||||
|
||||
static const char* FS =
|
||||
"#version 330\n"
|
||||
BOO_GLSL_BINDING_HEAD
|
||||
"\n"
|
||||
"struct Light\n"
|
||||
"{\n"
|
||||
" vec4 pos;\n"
|
||||
" vec4 dir;\n"
|
||||
" vec4 color;\n"
|
||||
" vec4 linAtt;\n"
|
||||
" vec4 angAtt;\n"
|
||||
"};\n"
|
||||
"struct Fog\n" // Reappropriated for indirect texture scaling
|
||||
"{\n"
|
||||
" vec4 color;\n"
|
||||
" float indScale;\n"
|
||||
" float start;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"UBINDING2 uniform LightingUniform\n"
|
||||
"{\n"
|
||||
" Light lights[" _XSTR(URDE_MAX_LIGHTS) "];\n"
|
||||
" vec4 ambient;\n"
|
||||
" vec4 kColor0;\n"
|
||||
" vec4 kColor1;\n"
|
||||
" vec4 kColor2;\n"
|
||||
" vec4 kColor3;\n"
|
||||
" Fog fog;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"vec4 LightingFunc(vec4 mvPosIn, vec4 mvNormIn)\n"
|
||||
"{\n"
|
||||
" vec4 ret = ambient;\n"
|
||||
" \n"
|
||||
" for (int i=0 ; i<" _XSTR(URDE_MAX_LIGHTS) " ; ++i)\n"
|
||||
" {\n"
|
||||
" vec3 delta = mvPosIn.xyz - lights[i].pos.xyz;\n"
|
||||
" float dist = length(delta);\n"
|
||||
" float angDot = clamp(dot(normalize(delta), lights[i].dir.xyz), 0.0, 1.0);\n"
|
||||
" float att = 1.0 / (lights[i].linAtt[2] * dist * dist +\n"
|
||||
" lights[i].linAtt[1] * dist +\n"
|
||||
" lights[i].linAtt[0]);\n"
|
||||
" float angAtt = lights[i].angAtt[2] * angDot * angDot +\n"
|
||||
" lights[i].angAtt[1] * angDot +\n"
|
||||
" lights[i].angAtt[0];\n"
|
||||
" ret += lights[i].color * clamp(angAtt, 0.0, 1.0) * att * clamp(dot(normalize(-delta), mvNormIn.xyz), 0.0, 1.0);\n"
|
||||
" }\n"
|
||||
" \n"
|
||||
" return clamp(ret, vec4(0.0,0.0,0.0,0.0), vec4(1.0,1.0,1.0,1.0));\n"
|
||||
"}\n"
|
||||
"\n"
|
||||
"struct VertToFrag\n"
|
||||
"{\n"
|
||||
" vec4 mvPos;\n"
|
||||
" vec4 mvNorm;\n"
|
||||
" vec4 mvBinorm;\n"
|
||||
" vec4 mvTangent;\n"
|
||||
" vec4 color;\n"
|
||||
" vec2 uvs[7];\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"SBINDING(0) in VertToFrag vtf;\n"
|
||||
"layout(location=0) out vec4 colorOut;\n"
|
||||
"%s" // Textures here
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" vec4 lighting = LightingFunc(vtf.mvPos, normalize(vtf.mvNorm));\n"
|
||||
"%s" // Combiner expression here
|
||||
"}\n";
|
||||
|
||||
static void _BuildShader(std::string& finalVS, std::string& finalFS, int& nextTex, const char* texNames[7],
|
||||
const SFluidPlaneShaderInfo& info)
|
||||
{
|
||||
std::string additionalTCGs;
|
||||
std::string textures;
|
||||
std::string combiner;
|
||||
int nextTCG = 3;
|
||||
int nextMtx = 4;
|
||||
int bumpMapUv, envBumpMapUv, envMapUv, lightmapUv;
|
||||
|
||||
if (info.m_hasPatternTex1)
|
||||
{
|
||||
texNames[nextTex] = "patternTex1";
|
||||
textures += hecl::Format("TBINDING%d uniform sampler2D patternTex1;\n", nextTex++);
|
||||
}
|
||||
if (info.m_hasPatternTex2)
|
||||
{
|
||||
texNames[nextTex] = "patternTex2";
|
||||
textures += hecl::Format("TBINDING%d uniform sampler2D patternTex2;\n", nextTex++);
|
||||
}
|
||||
if (info.m_hasColorTex)
|
||||
{
|
||||
texNames[nextTex] = "colorTex";
|
||||
textures += hecl::Format("TBINDING%d uniform sampler2D colorTex;\n", nextTex++);
|
||||
}
|
||||
if (info.m_hasBumpMap)
|
||||
{
|
||||
texNames[nextTex] = "bumpMap";
|
||||
textures += hecl::Format("TBINDING%d uniform sampler2D bumpMap;\n", nextTex++);
|
||||
}
|
||||
if (info.m_hasEnvMap)
|
||||
{
|
||||
texNames[nextTex] = "envMap";
|
||||
textures += hecl::Format("TBINDING%d uniform sampler2D envMap;\n", nextTex++);
|
||||
}
|
||||
if (info.m_hasEnvBumpMap)
|
||||
{
|
||||
texNames[nextTex] = "envBumpMap";
|
||||
textures += hecl::Format("TBINDING%d uniform sampler2D envBumpMap;\n", nextTex++);
|
||||
}
|
||||
if (info.m_hasLightmap)
|
||||
{
|
||||
texNames[nextTex] = "lightMap";
|
||||
textures += hecl::Format("TBINDING%d uniform sampler2D lightMap;\n", nextTex++);
|
||||
}
|
||||
|
||||
if (info.m_hasBumpMap)
|
||||
{
|
||||
bumpMapUv = nextTCG;
|
||||
additionalTCGs += hecl::Format(" vtf.uvs[%d] = (texMtxs[0] * posIn).xy;\n", nextTCG++);
|
||||
}
|
||||
if (info.m_hasEnvBumpMap)
|
||||
{
|
||||
envBumpMapUv = nextTCG;
|
||||
additionalTCGs += hecl::Format(" vtf.uvs[%d] = (texMtxs[3] * posIn).xy;\n", nextTCG++);
|
||||
}
|
||||
if (info.m_hasEnvMap)
|
||||
{
|
||||
envMapUv = nextTCG;
|
||||
additionalTCGs += hecl::Format(" vtf.uvs[%d] = (texMtxs[%d] * posIn).xy;\n", nextTCG++, nextMtx++);
|
||||
}
|
||||
if (info.m_hasLightmap)
|
||||
{
|
||||
lightmapUv = nextTCG;
|
||||
additionalTCGs += hecl::Format(" vtf.uvs[%d] = (texMtxs[%d] * posIn).xy;\n", nextTCG++, nextMtx++);
|
||||
}
|
||||
|
||||
switch (info.m_type)
|
||||
{
|
||||
case CFluidPlane::EFluidType::NormalWater:
|
||||
case CFluidPlane::EFluidType::Three:
|
||||
case CFluidPlane::EFluidType::Four:
|
||||
if (info.m_hasLightmap)
|
||||
{
|
||||
combiner += hecl::Format(" vec4 lightMapTexel = texture(lightMap, vtf.uvs[%d]);\n", lightmapUv);
|
||||
// 0: Tex4TCG, Tex4, doubleLightmapBlend ? NULL : GX_COLOR1A1
|
||||
// ZERO, TEX, KONST, doubleLightmapBlend ? ZERO : RAS
|
||||
// Output reg 2
|
||||
// KColor 2
|
||||
if (info.m_doubleLightmapBlend)
|
||||
{
|
||||
// 1: Tex4TCG2, Tex4, GX_COLOR1A1
|
||||
// C2, TEX, KONST, RAS
|
||||
// Output reg 2
|
||||
// KColor 3
|
||||
// Tex * K2 + Lighting
|
||||
combiner += " lighting += mix(lightMapTexel * kColor2, lightMapTexel, kColor3);\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
// mix(Tex * K2, Tex, K3) + Lighting
|
||||
combiner += " lighting += lightMapTexel * kColor2;\n";
|
||||
}
|
||||
}
|
||||
|
||||
// Next: Tex0TCG, Tex0, GX_COLOR1A1
|
||||
// ZERO, TEX, KONST, RAS
|
||||
// Output reg prev
|
||||
// KColor 0
|
||||
|
||||
// Next: Tex1TCG, Tex1, GX_COLOR0A0
|
||||
// ZERO, TEX, PREV, RAS
|
||||
// Output reg prev
|
||||
|
||||
// Next: Tex2TCG, Tex2, GX_COLOR1A1
|
||||
// ZERO, TEX, hasTex4 ? C2 : RAS, PREV
|
||||
// Output reg prev
|
||||
|
||||
// (Tex0 * kColor0 + Lighting) * Tex1 + VertColor + Tex2 * Lighting
|
||||
if (info.m_hasPatternTex2)
|
||||
{
|
||||
if (info.m_hasPatternTex1)
|
||||
combiner += " colorOut = (texture(patternTex1, vtf.uvs[0]) * kColor0 + lighting) *\n"
|
||||
" texture(patternTex2, vtf.uvs[1]) + vtf.color;\n";
|
||||
else
|
||||
combiner += " colorOut = lighting * texture(patternTex2, vtf.uvs[1]) + vtf.color;\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
combiner += " colorOut = vtf.color;\n";
|
||||
}
|
||||
|
||||
|
||||
if (info.m_hasColorTex && !info.m_hasEnvMap && info.m_hasEnvBumpMap)
|
||||
{
|
||||
// Make previous stage indirect, mtx0
|
||||
combiner += hecl::Format(" vec2 indUvs = (texture(envBumpMap, vtf.uvs[%d]).ra - vec2(0.5, 0.5)) *\n"
|
||||
" vec2(fog.indScale, -fog.indScale);", envBumpMapUv);
|
||||
combiner += " colorOut += texture(colorTex, indUvs + vtf.uvs[2]) * lighting;\n";
|
||||
}
|
||||
else if (info.m_hasEnvMap)
|
||||
{
|
||||
// Next: envTCG, envTex, NULL
|
||||
// PREV, TEX, KONST, ZERO
|
||||
// Output reg prev
|
||||
// KColor 1
|
||||
|
||||
// Make previous stage indirect, mtx0
|
||||
if (info.m_hasColorTex)
|
||||
combiner += " colorOut += texture(colorTex, vtf.uvs[2]) * lighting;\n";
|
||||
combiner += hecl::Format(" vec2 indUvs = (texture(envBumpMap, vtf.uvs[%d]).ra - vec2(0.5, 0.5)) *\n"
|
||||
" vec2(fog.indScale, -fog.indScale);", envBumpMapUv);
|
||||
combiner += hecl::Format(" colorOut = mix(colorOut, texture(envMap, indUvs + vtf.uvs[%d]), kColor1);\n",
|
||||
envMapUv);
|
||||
}
|
||||
else if (info.m_hasColorTex)
|
||||
{
|
||||
combiner += " colorOut += texture(colorTex, vtf.uvs[2]) * lighting;\n";
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case CFluidPlane::EFluidType::PoisonWater:
|
||||
if (info.m_hasLightmap)
|
||||
{
|
||||
combiner += hecl::Format(" vec4 lightMapTexel = texture(lightMap, vtf.uvs[%d]);\n", lightmapUv);
|
||||
// 0: Tex4TCG, Tex4, doubleLightmapBlend ? NULL : GX_COLOR1A1
|
||||
// ZERO, TEX, KONST, doubleLightmapBlend ? ZERO : RAS
|
||||
// Output reg 2
|
||||
// KColor 2
|
||||
if (info.m_doubleLightmapBlend)
|
||||
{
|
||||
// 1: Tex4TCG2, Tex4, GX_COLOR1A1
|
||||
// C2, TEX, KONST, RAS
|
||||
// Output reg 2
|
||||
// KColor 3
|
||||
// Tex * K2 + Lighting
|
||||
combiner += " lighting += mix(lightMapTexel * kColor2, lightMapTexel, kColor3);\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
// mix(Tex * K2, Tex, K3) + Lighting
|
||||
combiner += " lighting += lightMapTexel * kColor2;\n";
|
||||
}
|
||||
}
|
||||
|
||||
// Next: Tex0TCG, Tex0, GX_COLOR1A1
|
||||
// ZERO, TEX, KONST, RAS
|
||||
// Output reg prev
|
||||
// KColor 0
|
||||
|
||||
// Next: Tex1TCG, Tex1, GX_COLOR0A0
|
||||
// ZERO, TEX, PREV, RAS
|
||||
// Output reg prev
|
||||
|
||||
// Next: Tex2TCG, Tex2, GX_COLOR1A1
|
||||
// ZERO, TEX, hasTex4 ? C2 : RAS, PREV
|
||||
// Output reg prev
|
||||
|
||||
// (Tex0 * kColor0 + Lighting) * Tex1 + VertColor + Tex2 * Lighting
|
||||
if (info.m_hasPatternTex2)
|
||||
{
|
||||
if (info.m_hasPatternTex1)
|
||||
combiner += " colorOut = (texture(patternTex1, vtf.uvs[0]) * kColor0 + lighting) *\n"
|
||||
" texture(patternTex2, vtf.uvs[1]) + vtf.color;\n";
|
||||
else
|
||||
combiner += " colorOut = lighting * texture(patternTex2, vtf.uvs[1]) + vtf.color;\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
combiner += " colorOut = vtf.color;\n";
|
||||
}
|
||||
|
||||
if (info.m_hasColorTex)
|
||||
{
|
||||
if (info.m_hasEnvBumpMap)
|
||||
{
|
||||
// Make previous stage indirect, mtx0
|
||||
combiner += hecl::Format(" vec2 indUvs = (texture(envBumpMap, vtf.uvs[%d]).ra - vec2(0.5, 0.5)) *\n"
|
||||
" vec2(fog.indScale, -fog.indScale);", envBumpMapUv);
|
||||
combiner += " colorOut += texture(colorTex, indUvs + vtf.uvs[2]) * lighting;\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
combiner += " colorOut += texture(colorTex, vtf.uvs[2]) * lighting;\n";
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case CFluidPlane::EFluidType::Lava:
|
||||
// 0: Tex0TCG, Tex0, GX_COLOR0A0
|
||||
// ZERO, TEX, KONST, RAS
|
||||
// Output reg prev
|
||||
// KColor 0
|
||||
|
||||
// 1: Tex1TCG, Tex1, GX_COLOR0A0
|
||||
// ZERO, TEX, PREV, RAS
|
||||
// Output reg prev
|
||||
|
||||
// 2: Tex2TCG, Tex2, NULL
|
||||
// ZERO, TEX, ONE, PREV
|
||||
// Output reg prev
|
||||
|
||||
// (Tex0 * kColor0 + VertColor) * Tex1 + VertColor + Tex2
|
||||
if (info.m_hasPatternTex2)
|
||||
{
|
||||
if (info.m_hasPatternTex1)
|
||||
combiner += " colorOut = (texture(patternTex1, vtf.uvs[0]) * kColor0 + vtf.color) *\n"
|
||||
" texture(patternTex2, vtf.uvs[1]) + vtf.color;\n";
|
||||
else
|
||||
combiner += " colorOut = vtf.color * texture(patternTex2, vtf.uvs[1]) + vtf.color;\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
combiner += " colorOut = vtf.color;\n";
|
||||
}
|
||||
|
||||
if (info.m_hasColorTex)
|
||||
combiner += " colorOut += texture(colorTex, vtf.uvs[2]);\n";
|
||||
|
||||
if (info.m_hasBumpMap)
|
||||
{
|
||||
// 3: bumpMapTCG, bumpMap, NULL
|
||||
// ZERO, TEX, ONE, HALF
|
||||
// Output reg 0, no clamp, no bias
|
||||
|
||||
// 4: bumpMapTCG2, bumpMap, NULL
|
||||
// ZERO, TEX, ONE, C0
|
||||
// Output reg 0, subtract, clamp, no bias
|
||||
|
||||
combiner += " vec3 lightVec = lights[3].pos.xyz - vtf.mvPos.xyz;\n"
|
||||
" float lx = dot(vtf.mvTangent, lightVec);\n"
|
||||
" float ly = dot(vtf.mvBinorm, lightVec);\n";
|
||||
combiner += hecl::Format(" vec4 emboss1 = texture(bumpMap, vtf.uvs[%d]) + vec4(0.5);\n"
|
||||
" vec4 emboss2 = texture(bumpMap, vtf.uvs[%d] + vec2(lx, ly));\n",
|
||||
bumpMapUv, bumpMapUv);
|
||||
|
||||
// 5: NULL, NULL, NULL
|
||||
// ZERO, PREV, C0, ZERO
|
||||
// Output reg prev, scale 2, clamp
|
||||
|
||||
// colorOut * clamp(emboss1 + 0.5 - emboss2, 0.0, 1.0) * 2.0
|
||||
combiner += "colorOut *= clamp((emboss1 + vec4(0.5) - emboss2) * vec4(2.0), vec4(0.0), vec4(1.0));\n";
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case CFluidPlane::EFluidType::Five:
|
||||
// 0: Tex0TCG, Tex0, GX_COLOR0A0
|
||||
// ZERO, TEX, KONST, RAS
|
||||
// Output reg prev
|
||||
// KColor 0
|
||||
|
||||
// 1: Tex1TCG, Tex1, GX_COLOR0A0
|
||||
// ZERO, TEX, PREV, RAS
|
||||
// Output reg prev
|
||||
|
||||
// 2: Tex2TCG, Tex2, NULL
|
||||
// ZERO, TEX, ONE, PREV
|
||||
// Output reg prev
|
||||
|
||||
// (Tex0 * kColor0 + VertColor) * Tex1 + VertColor + Tex2
|
||||
if (info.m_hasPatternTex2)
|
||||
{
|
||||
if (info.m_hasPatternTex1)
|
||||
combiner += " colorOut = (texture(patternTex1, vtf.uvs[0]) * kColor0 + vtf.color) *\n"
|
||||
" texture(patternTex2, vtf.uvs[1]) + vtf.color;\n";
|
||||
else
|
||||
combiner += " colorOut = vtf.color * texture(patternTex2, vtf.uvs[1]) + vtf.color;\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
combiner += " colorOut = vtf.color;\n";
|
||||
}
|
||||
|
||||
if (info.m_hasColorTex)
|
||||
combiner += " colorOut += texture(colorTex, vtf.uvs[2]);\n";
|
||||
|
||||
if (info.m_hasBumpMap)
|
||||
{
|
||||
// 3: bumpMapTCG, bumpMap, NULL
|
||||
// ZERO, TEX, PREV, ZERO
|
||||
// Output reg prev, scale 2
|
||||
combiner += hecl::Format(" vec4 emboss1 = texture(bumpMap, vtf.uvs[%d]) + vec4(0.5);\n", bumpMapUv);
|
||||
combiner += "colorOut *= emboss1 * vec4(2.0);\n";
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
combiner += " colorOut.a = kColor0.a;\n";
|
||||
|
||||
finalVS = hecl::Format(VS, additionalTCGs.c_str());
|
||||
finalFS = hecl::Format(FS, textures.c_str(), combiner.c_str());
|
||||
}
|
||||
|
||||
boo::IShaderPipeline*
|
||||
CFluidPlaneShader::BuildShader(boo::GLDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info)
|
||||
{
|
||||
int nextTex = 0;
|
||||
const char* texNames[7] = {};
|
||||
std::string finalVS, finalFS;
|
||||
_BuildShader(finalVS, finalFS, nextTex, texNames, info);
|
||||
const char* uniNames[] = {"FluidPlaneUniform", "FluidPlaneUniform", "LightingUniform"};
|
||||
return ctx.newShaderPipeline(finalVS.c_str(), finalFS.c_str(), size_t(nextTex), texNames, 3, uniNames,
|
||||
info.m_additive ? boo::BlendFactor::One : boo::BlendFactor::SrcAlpha,
|
||||
info.m_additive ? boo::BlendFactor::One : boo::BlendFactor::InvSrcAlpha,
|
||||
boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, false,
|
||||
boo::CullMode::None);
|
||||
}
|
||||
|
||||
#if BOO_HAS_VULKAN
|
||||
static boo::IVertexFormat* s_vtxFmt = nullptr;
|
||||
|
||||
boo::IShaderPipeline*
|
||||
CFluidPlaneShader::BuildShader(boo::VulkanDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info)
|
||||
{
|
||||
if (s_vtxFmt == nullptr)
|
||||
{
|
||||
boo::VertexElementDescriptor elements[] =
|
||||
{
|
||||
{nullptr, nullptr, boo::VertexSemantic::Position4},
|
||||
{nullptr, nullptr, boo::VertexSemantic::Normal4, 0},
|
||||
{nullptr, nullptr, boo::VertexSemantic::Normal4, 1},
|
||||
{nullptr, nullptr, boo::VertexSemantic::Normal4, 2},
|
||||
{nullptr, nullptr, boo::VertexSemantic::Color}
|
||||
};
|
||||
s_vtxFmt = ctx.newVertexFormat(5, elements);
|
||||
}
|
||||
|
||||
int nextTex = 0;
|
||||
const char* texNames[7] = {};
|
||||
std::string finalVS, finalFS;
|
||||
_BuildShader(finalVS, finalFS, nextTex, texNames, info);
|
||||
const char* uniNames[] = {"FluidPlaneUniform", "FluidPlaneUniform", "LightingUniform"};
|
||||
return ctx.newShaderPipeline(finalVS.c_str(), finalFS.c_str(), size_t(nextTex), texNames, 3, uniNames,
|
||||
info.m_additive ? boo::BlendFactor::One : boo::BlendFactor::SrcAlpha,
|
||||
info.m_additive ? boo::BlendFactor::One : boo::BlendFactor::InvSrcAlpha,
|
||||
boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, false,
|
||||
boo::CullMode::None);
|
||||
}
|
||||
#endif
|
||||
|
||||
boo::IShaderDataBinding* CFluidPlaneShader::BuildBinding(boo::GLDataFactory::Context& ctx,
|
||||
boo::IShaderPipeline* pipeline)
|
||||
{
|
||||
boo::VertexElementDescriptor elements[] =
|
||||
{
|
||||
{m_vbo, nullptr, boo::VertexSemantic::Position4},
|
||||
{m_vbo, nullptr, boo::VertexSemantic::Normal4, 0},
|
||||
{m_vbo, nullptr, boo::VertexSemantic::Normal4, 1},
|
||||
{m_vbo, nullptr, boo::VertexSemantic::Normal4, 2},
|
||||
{m_vbo, nullptr, boo::VertexSemantic::Color}
|
||||
};
|
||||
boo::IVertexFormat* vtxFmt = ctx.newVertexFormat(5, elements);
|
||||
boo::IGraphicsBuffer* ubufs[] = { m_uniBuf, m_uniBuf, m_uniBuf };
|
||||
boo::PipelineStage ubufStages[] = { boo::PipelineStage::Vertex, boo::PipelineStage::Vertex,
|
||||
boo::PipelineStage::Fragment };
|
||||
size_t ubufOffs[] = {0, 0, 768};
|
||||
size_t ubufSizes[] = {768, 768, 256};
|
||||
size_t texCount = 0;
|
||||
boo::ITexture* texs[7] = {};
|
||||
if (m_patternTex1)
|
||||
texs[texCount++] = (*m_patternTex1)->GetBooTexture();
|
||||
if (m_patternTex2)
|
||||
texs[texCount++] = (*m_patternTex2)->GetBooTexture();
|
||||
if (m_colorTex)
|
||||
texs[texCount++] = (*m_colorTex)->GetBooTexture();
|
||||
if (m_bumpMap)
|
||||
texs[texCount++] = (*m_bumpMap)->GetBooTexture();
|
||||
if (m_envMap)
|
||||
texs[texCount++] = (*m_envMap)->GetBooTexture();
|
||||
if (m_envBumpMap)
|
||||
texs[texCount++] = (*m_envBumpMap)->GetBooTexture();
|
||||
if (m_lightmap)
|
||||
texs[texCount++] = (*m_lightmap)->GetBooTexture();
|
||||
return ctx.newShaderDataBinding(pipeline, vtxFmt, m_vbo, nullptr, nullptr, 1, ubufs, ubufStages, ubufOffs,
|
||||
ubufSizes, texCount, texs, nullptr, nullptr);
|
||||
}
|
||||
|
||||
#if BOO_HAS_VULKAN
|
||||
boo::IShaderDataBinding* CFluidPlaneShader::BuildBinding(boo::VulkanDataFactory::Context& ctx,
|
||||
boo::IShaderPipeline* pipeline)
|
||||
{
|
||||
boo::IGraphicsBuffer* ubufs[] = { m_uniBuf, m_uniBuf, m_uniBuf };
|
||||
boo::PipelineStage ubufStages[] = { boo::PipelineStage::Vertex, boo::PipelineStage::Vertex,
|
||||
boo::PipelineStage::Fragment };
|
||||
size_t ubufOffs[] = {0, 0, 768};
|
||||
size_t ubufSizes[] = {768, 768, 256};
|
||||
size_t texCount = 0;
|
||||
boo::ITexture* texs[7] = {};
|
||||
if (m_patternTex1)
|
||||
texs[texCount++] = (*m_patternTex1)->GetBooTexture();
|
||||
if (m_patternTex2)
|
||||
texs[texCount++] = (*m_patternTex2)->GetBooTexture();
|
||||
if (m_colorTex)
|
||||
texs[texCount++] = (*m_colorTex)->GetBooTexture();
|
||||
if (m_bumpMap)
|
||||
texs[texCount++] = (*m_bumpMap)->GetBooTexture();
|
||||
if (m_envMap)
|
||||
texs[texCount++] = (*m_envMap)->GetBooTexture();
|
||||
if (m_envBumpMap)
|
||||
texs[texCount++] = (*m_envBumpMap)->GetBooTexture();
|
||||
if (m_lightmap)
|
||||
texs[texCount++] = (*m_lightmap)->GetBooTexture();
|
||||
return ctx.newShaderDataBinding(pipeline, s_vtxFmt, m_vbo, nullptr, nullptr, 1, ubufs, ubufStages, ubufOffs,
|
||||
ubufSizes, texCount, texs, nullptr, nullptr);
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
4
Runtime/Graphics/Shaders/CFluidPlaneShaderHLSL.cpp
Normal file
4
Runtime/Graphics/Shaders/CFluidPlaneShaderHLSL.cpp
Normal file
@@ -0,0 +1,4 @@
|
||||
//
|
||||
// Created by Jack Andersen on 8/6/17.
|
||||
//
|
||||
|
||||
480
Runtime/Graphics/Shaders/CFluidPlaneShaderMetal.cpp
Normal file
480
Runtime/Graphics/Shaders/CFluidPlaneShaderMetal.cpp
Normal file
@@ -0,0 +1,480 @@
|
||||
#include "CFluidPlaneShader.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
static boo::IVertexFormat* s_vtxFmt = nullptr;
|
||||
|
||||
static const char* VS =
|
||||
"#include <metal_stdlib>\n"
|
||||
"using namespace metal;\n"
|
||||
"struct VertData\n"
|
||||
"{\n"
|
||||
" float4 posIn [[ attribute(0) ]];\n"
|
||||
" float4 normalIn [[ attribute(1) ]];\n"
|
||||
" float4 binormalIn [[ attribute(2) ]];\n"
|
||||
" float4 tangentIn [[ attribute(3) ]];\n"
|
||||
" float4 colorIn [[ attribute(4) ]];\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"UBINDING0 uniform FluidPlaneUniform\n"
|
||||
"{\n"
|
||||
" float4x4 mv;\n"
|
||||
" float4x4 mvNorm;\n"
|
||||
" float4x4 proj;\n"
|
||||
" float4x4 texMtxs[6];\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"struct VertToFrag\n"
|
||||
"{\n"
|
||||
" float4 mvPos;\n"
|
||||
" float4 mvNorm;\n"
|
||||
" float4 mvBinorm;\n"
|
||||
" float4 mvTangent;\n"
|
||||
" float4 color;\n"
|
||||
" float2 uvs[7];\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"vertex VertToFrag vmain(VertData v [[ stage_in ]],\n"
|
||||
" constant FluidPlaneUniform& fu [[ buffer(2) ]])\n"
|
||||
"{\n"
|
||||
" VertToFrag vtf;\n"
|
||||
" vtf.mvPos = fu.mv * float4(v.posIn.xyz, 1.0);\n"
|
||||
" gl_Position = fu.proj * vtf.mvPos;\n"
|
||||
" vtf.mvNorm = fu.mvNorm * v.normalIn;\n"
|
||||
" vtf.mvBinorm = fu.mvNorm * v.binormalIn;\n"
|
||||
" vtf.mvTangent = fu.mvNorm * v.tangentIn;\n"
|
||||
" vtf.color = v.colorIn;\n"
|
||||
" vtf.uvs[0] = (fu.texMtxs[0] * v.posIn).xy;\n"
|
||||
" vtf.uvs[1] = (fu.texMtxs[1] * v.posIn).xy;\n"
|
||||
" vtf.uvs[2] = (fu.texMtxs[2] * v.posIn).xy;\n"
|
||||
"%s" // Additional TCGs here
|
||||
" return vtf;\n"
|
||||
"}\n";
|
||||
|
||||
static const char* FS =
|
||||
"#include <metal_stdlib>\n"
|
||||
"using namespace metal;\n"
|
||||
"constexpr sampler samp(address::repeat, filter::linear);\n"
|
||||
"\n"
|
||||
"struct Light\n"
|
||||
"{\n"
|
||||
" float4 pos;\n"
|
||||
" float4 dir;\n"
|
||||
" float4 color;\n"
|
||||
" float4 linAtt;\n"
|
||||
" float4 angAtt;\n"
|
||||
"};\n"
|
||||
"struct Fog\n" // Reappropriated for indirect texture scaling
|
||||
"{\n"
|
||||
" float4 color;\n"
|
||||
" float indScale;\n"
|
||||
" float start;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"struct LightingUniform\n"
|
||||
"{\n"
|
||||
" Light lights[" _XSTR(URDE_MAX_LIGHTS) "];\n"
|
||||
" float4 ambient;\n"
|
||||
" float4 kColor0;\n"
|
||||
" float4 kColor1;\n"
|
||||
" float4 kColor2;\n"
|
||||
" float4 kColor3;\n"
|
||||
" Fog fog;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"static float4 LightingFunc(float4 mvPosIn, float4 mvNormIn)\n"
|
||||
"{\n"
|
||||
" float4 ret = ambient;\n"
|
||||
" \n"
|
||||
" for (int i=0 ; i<" _XSTR(URDE_MAX_LIGHTS) " ; ++i)\n"
|
||||
" {\n"
|
||||
" float3 delta = mvPosIn.xyz - lights[i].pos.xyz;\n"
|
||||
" float dist = length(delta);\n"
|
||||
" float angDot = clamp(dot(normalize(delta), lights[i].dir.xyz), 0.0, 1.0);\n"
|
||||
" float att = 1.0 / (lights[i].linAtt[2] * dist * dist +\n"
|
||||
" lights[i].linAtt[1] * dist +\n"
|
||||
" lights[i].linAtt[0]);\n"
|
||||
" float angAtt = lights[i].angAtt[2] * angDot * angDot +\n"
|
||||
" lights[i].angAtt[1] * angDot +\n"
|
||||
" lights[i].angAtt[0];\n"
|
||||
" ret += lights[i].color * clamp(angAtt, 0.0, 1.0) * att * clamp(dot(normalize(-delta), mvNormIn.xyz), 0.0, 1.0);\n"
|
||||
" }\n"
|
||||
" \n"
|
||||
" return clamp(ret, float4(0.0,0.0,0.0,0.0), float4(1.0,1.0,1.0,1.0));\n"
|
||||
"}\n"
|
||||
"\n"
|
||||
"struct VertToFrag\n"
|
||||
"{\n"
|
||||
" float4 mvPos;\n"
|
||||
" float4 mvNorm;\n"
|
||||
" float4 mvBinorm;\n"
|
||||
" float4 mvTangent;\n"
|
||||
" float4 color;\n"
|
||||
" float2 uvs[7];\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"fragment float4 fmain(VertToFrag vtf [[ stage_in ]],\n"
|
||||
" constant LightingUniform& lu [[ buffer(4) ]]%s)\n" // Textures here
|
||||
"{\n"
|
||||
" float4 lighting = LightingFunc(vtf.mvPos, normalize(vtf.mvNorm));\n"
|
||||
" float4 colorOut;\n"
|
||||
"%s" // Combiner expression here
|
||||
" return colorOut;\n"
|
||||
"}\n";
|
||||
|
||||
boo::IShaderPipeline*
|
||||
CFluidPlaneShader::BuildShader(boo::MetalDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info)
|
||||
{
|
||||
if (s_vtxFmt == nullptr)
|
||||
{
|
||||
boo::VertexElementDescriptor elements[] =
|
||||
{
|
||||
{nullptr, nullptr, boo::VertexSemantic::Position4},
|
||||
{nullptr, nullptr, boo::VertexSemantic::Normal4, 0},
|
||||
{nullptr, nullptr, boo::VertexSemantic::Normal4, 1},
|
||||
{nullptr, nullptr, boo::VertexSemantic::Normal4, 2},
|
||||
{nullptr, nullptr, boo::VertexSemantic::Color}
|
||||
};
|
||||
s_vtxFmt = ctx.newVertexFormat(5, elements);
|
||||
}
|
||||
|
||||
std::string additionalTCGs;
|
||||
std::string textures;
|
||||
std::string combiner;
|
||||
int nextTex = 0;
|
||||
int nextTCG = 3;
|
||||
int nextMtx = 4;
|
||||
int bumpMapUv, envBumpMapUv, envMapUv, lightmapUv;
|
||||
|
||||
if (info.m_hasPatternTex1)
|
||||
textures += hecl::Format(",\ntexture2d<float> patternTex1 [[ texture(%d) ]]", nextTex++);
|
||||
if (info.m_hasPatternTex2)
|
||||
textures += hecl::Format(",\ntexture2d<float> patternTex2 [[ texture(%d) ]]", nextTex++);
|
||||
if (info.m_hasColorTex)
|
||||
textures += hecl::Format(",\ntexture2d<float> colorTex [[ texture(%d) ]]", nextTex++);
|
||||
if (info.m_hasBumpMap)
|
||||
textures += hecl::Format(",\ntexture2d<float> bumpMap [[ texture(%d) ]]", nextTex++);
|
||||
if (info.m_hasEnvMap)
|
||||
textures += hecl::Format(",\ntexture2d<float> envMap [[ texture(%d) ]]", nextTex++);
|
||||
if (info.m_hasEnvBumpMap)
|
||||
textures += hecl::Format(",\ntexture2d<float> envBumpMap [[ texture(%d) ]]", nextTex++);
|
||||
if (info.m_hasLightmap)
|
||||
textures += hecl::Format(",\ntexture2d<float> lightMap [[ texture(%d) ]]", nextTex++);
|
||||
|
||||
if (info.m_hasBumpMap)
|
||||
{
|
||||
bumpMapUv = nextTCG;
|
||||
additionalTCGs += hecl::Format(" vtf.uvs[%d] = (fu.texMtxs[0] * v.posIn).xy;\n", nextTCG++);
|
||||
}
|
||||
if (info.m_hasEnvBumpMap)
|
||||
{
|
||||
envBumpMapUv = nextTCG;
|
||||
additionalTCGs += hecl::Format(" vtf.uvs[%d] = (fu.texMtxs[3] * v.posIn).xy;\n", nextTCG++);
|
||||
}
|
||||
if (info.m_hasEnvMap)
|
||||
{
|
||||
envMapUv = nextTCG;
|
||||
additionalTCGs += hecl::Format(" vtf.uvs[%d] = (fu.texMtxs[%d] * v.posIn).xy;\n", nextTCG++, nextMtx++);
|
||||
}
|
||||
if (info.m_hasLightmap)
|
||||
{
|
||||
lightmapUv = nextTCG;
|
||||
additionalTCGs += hecl::Format(" vtf.uvs[%d] = (fu.texMtxs[%d] * v.posIn).xy;\n", nextTCG++, nextMtx++);
|
||||
}
|
||||
|
||||
switch (info.m_type)
|
||||
{
|
||||
case CFluidPlane::EFluidType::NormalWater:
|
||||
case CFluidPlane::EFluidType::Three:
|
||||
case CFluidPlane::EFluidType::Four:
|
||||
if (info.m_hasLightmap)
|
||||
{
|
||||
combiner += hecl::Format(" float4 lightMapTexel = lightMap.sample(samp, vtf.uvs[%d]);\n", lightmapUv);
|
||||
// 0: Tex4TCG, Tex4, doubleLightmapBlend ? NULL : GX_COLOR1A1
|
||||
// ZERO, TEX, KONST, doubleLightmapBlend ? ZERO : RAS
|
||||
// Output reg 2
|
||||
// KColor 2
|
||||
if (info.m_doubleLightmapBlend)
|
||||
{
|
||||
// 1: Tex4TCG2, Tex4, GX_COLOR1A1
|
||||
// C2, TEX, KONST, RAS
|
||||
// Output reg 2
|
||||
// KColor 3
|
||||
// Tex * K2 + Lighting
|
||||
combiner += " lighting += mix(lightMapTexel * lu.kColor2, lightMapTexel, lu.kColor3);\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
// mix(Tex * K2, Tex, K3) + Lighting
|
||||
combiner += " lighting += lightMapTexel * lu.kColor2;\n";
|
||||
}
|
||||
}
|
||||
|
||||
// Next: Tex0TCG, Tex0, GX_COLOR1A1
|
||||
// ZERO, TEX, KONST, RAS
|
||||
// Output reg prev
|
||||
// KColor 0
|
||||
|
||||
// Next: Tex1TCG, Tex1, GX_COLOR0A0
|
||||
// ZERO, TEX, PREV, RAS
|
||||
// Output reg prev
|
||||
|
||||
// Next: Tex2TCG, Tex2, GX_COLOR1A1
|
||||
// ZERO, TEX, hasTex4 ? C2 : RAS, PREV
|
||||
// Output reg prev
|
||||
|
||||
// (Tex0 * kColor0 + Lighting) * Tex1 + VertColor + Tex2 * Lighting
|
||||
if (info.m_hasPatternTex2)
|
||||
{
|
||||
if (info.m_hasPatternTex1)
|
||||
combiner += " colorOut = (patternTex1.sample(samp, vtf.uvs[0]) * lu.kColor0 + lighting) *\n"
|
||||
" patternTex2.sample(samp, vtf.uvs[1]) + vtf.color;\n";
|
||||
else
|
||||
combiner += " colorOut = lighting * patternTex2.sample(samp, vtf.uvs[1]) + vtf.color;\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
combiner += " colorOut = vtf.color;\n";
|
||||
}
|
||||
|
||||
|
||||
if (info.m_hasColorTex && !info.m_hasEnvMap && info.m_hasEnvBumpMap)
|
||||
{
|
||||
// Make previous stage indirect, mtx0
|
||||
combiner += hecl::Format(" float2 indUvs = (envBumpMap.sample(samp, vtf.uvs[%d]).ra - float2(0.5, 0.5)) *\n"
|
||||
" float2(lu.fog.indScale, -lu.fog.indScale);", envBumpMapUv);
|
||||
combiner += " colorOut += colorTex.sample(samp, indUvs + vtf.uvs[2]) * lighting;\n";
|
||||
}
|
||||
else if (info.m_hasEnvMap)
|
||||
{
|
||||
// Next: envTCG, envTex, NULL
|
||||
// PREV, TEX, KONST, ZERO
|
||||
// Output reg prev
|
||||
// KColor 1
|
||||
|
||||
// Make previous stage indirect, mtx0
|
||||
if (info.m_hasColorTex)
|
||||
combiner += " colorOut += colorTex.sample(samp, vtf.uvs[2]) * lighting;\n";
|
||||
combiner += hecl::Format(" float2 indUvs = (envBumpMap.sample(samp, vtf.uvs[%d]).ra - float2(0.5, 0.5)) *\n"
|
||||
" float2(lu.fog.indScale, -lu.fog.indScale);", envBumpMapUv);
|
||||
combiner += hecl::Format(" colorOut = mix(colorOut, envMap.sample(samp, indUvs + vtf.uvs[%d]), lu.kColor1);\n",
|
||||
envMapUv);
|
||||
}
|
||||
else if (info.m_hasColorTex)
|
||||
{
|
||||
combiner += " colorOut += colorTex.sample(samp, vtf.uvs[2]) * lighting;\n";
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case CFluidPlane::EFluidType::PoisonWater:
|
||||
if (info.m_hasLightmap)
|
||||
{
|
||||
combiner += hecl::Format(" float4 lightMapTexel = lightMap.sample(samp, vtf.uvs[%d]);\n", lightmapUv);
|
||||
// 0: Tex4TCG, Tex4, doubleLightmapBlend ? NULL : GX_COLOR1A1
|
||||
// ZERO, TEX, KONST, doubleLightmapBlend ? ZERO : RAS
|
||||
// Output reg 2
|
||||
// KColor 2
|
||||
if (info.m_doubleLightmapBlend)
|
||||
{
|
||||
// 1: Tex4TCG2, Tex4, GX_COLOR1A1
|
||||
// C2, TEX, KONST, RAS
|
||||
// Output reg 2
|
||||
// KColor 3
|
||||
// Tex * K2 + Lighting
|
||||
combiner += " lighting += mix(lightMapTexel * lu.kColor2, lightMapTexel, lu.kColor3);\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
// mix(Tex * K2, Tex, K3) + Lighting
|
||||
combiner += " lighting += lightMapTexel * lu.kColor2;\n";
|
||||
}
|
||||
}
|
||||
|
||||
// Next: Tex0TCG, Tex0, GX_COLOR1A1
|
||||
// ZERO, TEX, KONST, RAS
|
||||
// Output reg prev
|
||||
// KColor 0
|
||||
|
||||
// Next: Tex1TCG, Tex1, GX_COLOR0A0
|
||||
// ZERO, TEX, PREV, RAS
|
||||
// Output reg prev
|
||||
|
||||
// Next: Tex2TCG, Tex2, GX_COLOR1A1
|
||||
// ZERO, TEX, hasTex4 ? C2 : RAS, PREV
|
||||
// Output reg prev
|
||||
|
||||
// (Tex0 * kColor0 + Lighting) * Tex1 + VertColor + Tex2 * Lighting
|
||||
if (info.m_hasPatternTex2)
|
||||
{
|
||||
if (info.m_hasPatternTex1)
|
||||
combiner += " colorOut = (patternTex1.sample(samp, vtf.uvs[0]) * lu.kColor0 + lighting) *\n"
|
||||
" patternTex2.sample(samp, vtf.uvs[1]) + vtf.color;\n";
|
||||
else
|
||||
combiner += " colorOut = lighting * patternTex2.sample(samp, vtf.uvs[1]) + vtf.color;\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
combiner += " colorOut = vtf.color;\n";
|
||||
}
|
||||
|
||||
if (info.m_hasColorTex)
|
||||
{
|
||||
if (info.m_hasEnvBumpMap)
|
||||
{
|
||||
// Make previous stage indirect, mtx0
|
||||
combiner += hecl::Format(" float2 indUvs = (envBumpMap.sample(samp, vtf.uvs[%d]).ra - float2(0.5, 0.5)) *\n"
|
||||
" float2(lu.fog.indScale, -lu.fog.indScale);", envBumpMapUv);
|
||||
combiner += " colorOut += colorTex.sample(samp, indUvs + vtf.uvs[2]) * lighting;\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
combiner += " colorOut += colorTex.sample(samp, vtf.uvs[2]) * lighting;\n";
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case CFluidPlane::EFluidType::Lava:
|
||||
// 0: Tex0TCG, Tex0, GX_COLOR0A0
|
||||
// ZERO, TEX, KONST, RAS
|
||||
// Output reg prev
|
||||
// KColor 0
|
||||
|
||||
// 1: Tex1TCG, Tex1, GX_COLOR0A0
|
||||
// ZERO, TEX, PREV, RAS
|
||||
// Output reg prev
|
||||
|
||||
// 2: Tex2TCG, Tex2, NULL
|
||||
// ZERO, TEX, ONE, PREV
|
||||
// Output reg prev
|
||||
|
||||
// (Tex0 * kColor0 + VertColor) * Tex1 + VertColor + Tex2
|
||||
if (info.m_hasPatternTex2)
|
||||
{
|
||||
if (info.m_hasPatternTex1)
|
||||
combiner += " colorOut = (patternTex1.sample(samp, vtf.uvs[0]) * lu.kColor0 + vtf.color) *\n"
|
||||
" patternTex2.sample(samp, vtf.uvs[1]) + vtf.color;\n";
|
||||
else
|
||||
combiner += " colorOut = vtf.color * patternTex2.sample(samp, vtf.uvs[1]) + vtf.color;\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
combiner += " colorOut = vtf.color;\n";
|
||||
}
|
||||
|
||||
if (info.m_hasColorTex)
|
||||
combiner += " colorOut += colorTex.sample(samp, vtf.uvs[2]);\n";
|
||||
|
||||
if (info.m_hasBumpMap)
|
||||
{
|
||||
// 3: bumpMapTCG, bumpMap, NULL
|
||||
// ZERO, TEX, ONE, HALF
|
||||
// Output reg 0, no clamp, no bias
|
||||
|
||||
// 4: bumpMapTCG2, bumpMap, NULL
|
||||
// ZERO, TEX, ONE, C0
|
||||
// Output reg 0, subtract, clamp, no bias
|
||||
|
||||
combiner += " float3 lightVec = lights[3].pos.xyz - vtf.mvPos.xyz;\n"
|
||||
" float lx = dot(vtf.mvTangent.xyz, lightVec);\n"
|
||||
" float ly = dot(vtf.mvBinorm.xyz, lightVec);\n";
|
||||
combiner += hecl::Format(" float4 emboss1 = bumpMap.sample(samp, vtf.uvs[%d]) + float4(0.5);\n"
|
||||
" float4 emboss2 = bumpMap.sample(samp, vtf.uvs[%d] + float2(lx, ly));\n",
|
||||
bumpMapUv, bumpMapUv);
|
||||
|
||||
// 5: NULL, NULL, NULL
|
||||
// ZERO, PREV, C0, ZERO
|
||||
// Output reg prev, scale 2, clamp
|
||||
|
||||
// colorOut * clamp(emboss1 + 0.5 - emboss2, 0.0, 1.0) * 2.0
|
||||
combiner += "colorOut *= clamp((emboss1 + float4(0.5) - emboss2) * float4(2.0), float4(0.0), float4(1.0));\n";
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case CFluidPlane::EFluidType::Five:
|
||||
// 0: Tex0TCG, Tex0, GX_COLOR0A0
|
||||
// ZERO, TEX, KONST, RAS
|
||||
// Output reg prev
|
||||
// KColor 0
|
||||
|
||||
// 1: Tex1TCG, Tex1, GX_COLOR0A0
|
||||
// ZERO, TEX, PREV, RAS
|
||||
// Output reg prev
|
||||
|
||||
// 2: Tex2TCG, Tex2, NULL
|
||||
// ZERO, TEX, ONE, PREV
|
||||
// Output reg prev
|
||||
|
||||
// (Tex0 * kColor0 + VertColor) * Tex1 + VertColor + Tex2
|
||||
if (info.m_hasPatternTex2)
|
||||
{
|
||||
if (info.m_hasPatternTex1)
|
||||
combiner += " colorOut = (patternTex1.sample(samp, vtf.uvs[0]) * lu.kColor0 + vtf.color) *\n"
|
||||
" patternTex2.sample(samp, vtf.uvs[1]) + vtf.color;\n";
|
||||
else
|
||||
combiner += " colorOut = vtf.color * patternTex2.sample(samp, vtf.uvs[1]) + vtf.color;\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
combiner += " colorOut = vtf.color;\n";
|
||||
}
|
||||
|
||||
if (info.m_hasColorTex)
|
||||
combiner += " colorOut += colorTex.sample(samp, vtf.uvs[2]);\n";
|
||||
|
||||
if (info.m_hasBumpMap)
|
||||
{
|
||||
// 3: bumpMapTCG, bumpMap, NULL
|
||||
// ZERO, TEX, PREV, ZERO
|
||||
// Output reg prev, scale 2
|
||||
combiner += hecl::Format(" float4 emboss1 = bumpMap.sample(samp, vtf.uvs[%d]) + float4(0.5);\n", bumpMapUv);
|
||||
combiner += "colorOut *= emboss1 * float4(2.0);\n";
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
combiner += " colorOut.a = kColor0.a;\n";
|
||||
|
||||
std::string finalVS = hecl::Format(VS, additionalTCGs.c_str());
|
||||
std::string finalFS = hecl::Format(FS, textures.c_str(), combiner.c_str());
|
||||
|
||||
return ctx.newShaderPipeline(finalVS.c_str(), finalFS.c_str(), s_vtxFmt, CGraphics::g_ViewportSamples,
|
||||
info.m_additive ? boo::BlendFactor::One : boo::BlendFactor::SrcAlpha,
|
||||
info.m_additive ? boo::BlendFactor::One : boo::BlendFactor::InvSrcAlpha,
|
||||
boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, false,
|
||||
boo::CullMode::None);
|
||||
}
|
||||
|
||||
boo::IShaderDataBinding* CFluidPlaneShader::BuildBinding(boo::MetalDataFactory::Context& ctx,
|
||||
boo::IShaderPipeline* pipeline)
|
||||
{
|
||||
boo::IGraphicsBuffer* ubufs[] = { m_uniBuf, m_uniBuf, m_uniBuf };
|
||||
boo::PipelineStage ubufStages[] = { boo::PipelineStage::Vertex, boo::PipelineStage::Vertex,
|
||||
boo::PipelineStage::Fragment };
|
||||
size_t ubufOffs[] = {0, 0, 768};
|
||||
size_t ubufSizes[] = {768, 768, 256};
|
||||
size_t texCount = 0;
|
||||
boo::ITexture* texs[7] = {};
|
||||
if (m_patternTex1)
|
||||
texs[texCount++] = (*m_patternTex1)->GetBooTexture();
|
||||
if (m_patternTex2)
|
||||
texs[texCount++] = (*m_patternTex2)->GetBooTexture();
|
||||
if (m_colorTex)
|
||||
texs[texCount++] = (*m_colorTex)->GetBooTexture();
|
||||
if (m_bumpMap)
|
||||
texs[texCount++] = (*m_bumpMap)->GetBooTexture();
|
||||
if (m_envMap)
|
||||
texs[texCount++] = (*m_envMap)->GetBooTexture();
|
||||
if (m_envBumpMap)
|
||||
texs[texCount++] = (*m_envBumpMap)->GetBooTexture();
|
||||
if (m_lightmap)
|
||||
texs[texCount++] = (*m_lightmap)->GetBooTexture();
|
||||
return ctx.newShaderDataBinding(pipeline, s_vtxFmt, m_vbo, nullptr, nullptr, 1, ubufs, ubufStages, ubufOffs,
|
||||
ubufSizes, texCount, texs, nullptr, nullptr);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,10 +1,58 @@
|
||||
#include "CModelShaders.hpp"
|
||||
#include "Graphics/CLight.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
std::experimental::optional<CModelShaders> CModelShaders::g_ModelShaders;
|
||||
|
||||
void CModelShaders::LightingUniform::ActivateLights(const std::vector<CLight>& lts)
|
||||
{
|
||||
ambient = zeus::CColor::skBlack;
|
||||
size_t curLight = 0;
|
||||
|
||||
for (const CLight& light : lts)
|
||||
{
|
||||
switch (light.GetType())
|
||||
{
|
||||
case ELightType::LocalAmbient:
|
||||
ambient += light.GetColor();
|
||||
break;
|
||||
case ELightType::Point:
|
||||
case ELightType::Spot:
|
||||
case ELightType::Custom:
|
||||
case ELightType::Directional:
|
||||
{
|
||||
if (curLight >= URDE_MAX_LIGHTS)
|
||||
continue;
|
||||
CModelShaders::Light& lightOut = lights[curLight++];
|
||||
lightOut.pos = CGraphics::g_CameraMatrix * light.GetPosition();
|
||||
lightOut.dir = CGraphics::g_CameraMatrix.basis * light.GetDirection();
|
||||
lightOut.dir.normalize();
|
||||
lightOut.color = light.GetColor();
|
||||
lightOut.linAtt[0] = light.GetAttenuationConstant();
|
||||
lightOut.linAtt[1] = light.GetAttenuationLinear();
|
||||
lightOut.linAtt[2] = light.GetAttenuationQuadratic();
|
||||
lightOut.angAtt[0] = light.GetAngleAttenuationConstant();
|
||||
lightOut.angAtt[1] = light.GetAngleAttenuationLinear();
|
||||
lightOut.angAtt[2] = light.GetAngleAttenuationQuadratic();
|
||||
|
||||
if (light.GetType() == ELightType::Directional)
|
||||
lightOut.pos = (-lightOut.dir) * 1048576.f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (; curLight<URDE_MAX_LIGHTS ; ++curLight)
|
||||
{
|
||||
CModelShaders::Light& lightOut = lights[curLight];
|
||||
lightOut.color = zeus::CColor::skClear;
|
||||
lightOut.linAtt[0] = 1.f;
|
||||
lightOut.angAtt[0] = 1.f;
|
||||
}
|
||||
}
|
||||
|
||||
hecl::Runtime::ShaderCacheExtensions
|
||||
CModelShaders::GetShaderExtensions(boo::IGraphicsDataFactory::Platform plat)
|
||||
{
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
#include "zeus/CColor.hpp"
|
||||
#include "Graphics/CGraphics.hpp"
|
||||
|
||||
#define URDE_MAX_LIGHTS 16
|
||||
#define URDE_MAX_LIGHTS 8
|
||||
|
||||
namespace urde
|
||||
{
|
||||
@@ -55,6 +55,8 @@ public:
|
||||
zeus::CColor colorRegs[3];
|
||||
zeus::CColor mulColor;
|
||||
CGraphics::CFogState fog;
|
||||
|
||||
void ActivateLights(const std::vector<CLight>& lts);
|
||||
};
|
||||
|
||||
struct ThermalUniform
|
||||
|
||||
Reference in New Issue
Block a user