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Implement line renderer (OpenGL only for now)

This commit is contained in:
Jack Andersen
2016-02-17 16:42:32 -10:00
parent cfee7b61bb
commit 365f6ac9e7
21 changed files with 779 additions and 83 deletions

View File

@@ -12,6 +12,7 @@
#include "CRandom16.hpp"
#include "CParticleGen.hpp"
#include "CElementGenShaders.hpp"
#include "Graphics/CLineRenderer.hpp"
namespace pshag
{
@@ -149,6 +150,7 @@ private:
float x308_LSLA = 45.f;
Zeus::CColor x30c_moduColor = {1.f, 1.f, 1.f, 1.f};
std::unique_ptr<CLineRenderer> m_lineRenderer;
CElementGenShaders::EShaderClass m_shaderClass;
void AccumulateBounds(Zeus::CVector3f& pos, float size);