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Implement line renderer (OpenGL only for now)
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@@ -12,6 +12,7 @@
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#include "CRandom16.hpp"
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#include "CParticleGen.hpp"
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#include "CElementGenShaders.hpp"
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#include "Graphics/CLineRenderer.hpp"
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namespace pshag
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{
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@@ -149,6 +150,7 @@ private:
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float x308_LSLA = 45.f;
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Zeus::CColor x30c_moduColor = {1.f, 1.f, 1.f, 1.f};
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std::unique_ptr<CLineRenderer> m_lineRenderer;
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CElementGenShaders::EShaderClass m_shaderClass;
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void AccumulateBounds(Zeus::CVector3f& pos, float size);
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