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General: Normalize RuntimeCommonB include paths

Finishes the normalizing of all of includes within the RuntimeCommonB target's headers.
This commit is contained in:
Lioncash
2019-09-23 15:00:23 -04:00
parent d6b70f37c2
commit 36d04456dd
144 changed files with 945 additions and 450 deletions

View File

@@ -1,49 +1,61 @@
#pragma once
#include <list>
#include <map>
#include <memory>
#include <optional>
#include <set>
#include "CBasics.hpp"
#include "World/ScriptObjectSupport.hpp"
#include "GameObjectLists.hpp"
#include "Camera/CCameraManager.hpp"
#include "Camera/CCameraFilter.hpp"
#include "CRandom16.hpp"
#include "zeus/CAABox.hpp"
#include "Weapon/CWeaponMgr.hpp"
#include "World/CAi.hpp"
#include "CToken.hpp"
#include "World/ScriptLoader.hpp"
#include "Input/CFinalInput.hpp"
#include "CSortedLists.hpp"
#include "World/CFluidPlaneManager.hpp"
#include "World/CEnvFxManager.hpp"
#include "World/CActorModelParticles.hpp"
#include "Input/CRumbleManager.hpp"
#include "Camera/CCameraShakeData.hpp"
#include "Graphics/Shaders/CColoredQuadFilter.hpp"
#include <string>
#include <utility>
#include <vector>
#include "Runtime/CBasics.hpp"
#include "Runtime/CRandom16.hpp"
#include "Runtime/CSortedLists.hpp"
#include "Runtime/CToken.hpp"
#include "Runtime/rstl.hpp"
#include "Runtime/Camera/CCameraFilter.hpp"
#include "Runtime/Camera/CCameraManager.hpp"
#include "Runtime/Camera/CCameraShakeData.hpp"
#include "Runtime/GameObjectLists.hpp"
#include "Runtime/Graphics/Shaders/CColoredQuadFilter.hpp"
#include "Runtime/Input/CFinalInput.hpp"
#include "Runtime/Input/CRumbleManager.hpp"
#include "Runtime/Weapon/CWeaponMgr.hpp"
#include "Runtime/World/CActorModelParticles.hpp"
#include "Runtime/World/CAi.hpp"
#include "Runtime/World/CEnvFxManager.hpp"
#include "Runtime/World/CFluidPlaneManager.hpp"
#include "Runtime/World/ScriptLoader.hpp"
#include "Runtime/World/ScriptObjectSupport.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CVector2f.hpp>
#include <zeus/CVector2i.hpp>
namespace urde {
class CRelayTracker;
class CMapWorldInfo;
class CPlayerState;
class CWorldTransManager;
class CObjectList;
class CSortedListManager;
class CFluidPlaneManager;
class CEnvFxManager;
class CActorModelParticles;
class CTeamAiTypes;
class CRumbleManager;
class CActor;
class CLight;
class CActorModelParticles;
class CDamageInfo;
class CEnvFxManager;
class CFluidPlaneManager;
class CLight;
class CMapWorldInfo;
class CMaterialFilter;
struct CFinalInput;
class CObjectList;
class CPlayer;
class CWorld;
class CTexture;
class CWorldLayerState;
class CPlayerState;
class CProjectedShadow;
class CRelayTracker;
class CRumbleManager;
class CSortedListManager;
class CTeamAiTypes;
class CTexture;
class CWorld;
class CWorldLayerState;
class CWorldTransManager;
struct CFinalInput;
namespace MP1 {
class CMFGameLoader;