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All animation nodes implemented
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@@ -1,11 +1,48 @@
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#ifndef __URDE_CANIMTREELOOPIN_HPP__
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#define __URDE_CANIMTREELOOPIN_HPP__
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#include "CAnimTreeSingleChild.hpp"
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#include "CAnimSysContext.hpp"
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#include "CSequenceHelper.hpp"
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namespace urde
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{
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class CAnimTreeLoopIn
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class CAnimTreeLoopIn : public CAnimTreeSingleChild
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{
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std::shared_ptr<CAnimTreeNode> x18_nextAnim;
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bool x1c_didLoopIn = false;
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CAnimSysContext x20_animCtx;
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CSequenceFundamentals x30_fundamentals;
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CCharAnimTime x88_curTime;
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public:
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static std::string CreatePrimitiveName(const std::weak_ptr<CAnimTreeNode>& a,
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const std::weak_ptr<CAnimTreeNode>& b,
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const std::weak_ptr<CAnimTreeNode>& c);
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CAnimTreeLoopIn(const std::weak_ptr<CAnimTreeNode>& a,
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const std::weak_ptr<CAnimTreeNode>& b,
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const std::weak_ptr<CAnimTreeNode>& c,
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const CAnimSysContext& animCtx,
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std::string_view name);
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CAnimTreeLoopIn(const std::weak_ptr<CAnimTreeNode>& a,
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const std::weak_ptr<CAnimTreeNode>& b,
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bool didLoopIn,
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const CAnimSysContext& animCtx,
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std::string_view name,
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const CSequenceFundamentals& fundamentals,
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const CCharAnimTime& time);
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CAnimTreeEffectiveContribution VGetContributionOfHighestInfluence() const;
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bool VSupportsReverseView() const { return false; }
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std::experimental::optional<std::unique_ptr<IAnimReader>> VSimplified();
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std::shared_ptr<IAnimReader> VGetBestUnblendedChild() const;
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std::unique_ptr<IAnimReader> VClone() const;
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u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const;
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u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator, u32) const;
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u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, u32) const;
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u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator, u32) const;
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CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const;
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CCharAnimTime VGetTimeRemaining() const;
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SAdvancementResults VAdvanceView(const CCharAnimTime& dt);
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};
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}
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