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All animation nodes implemented
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@@ -3,17 +3,17 @@
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#include "IMetaTrans.hpp"
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#include "IOStreams.hpp"
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#include "CCharAnimTime.hpp"
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namespace urde
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{
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class CMetaTransPhaseTrans : public IMetaTrans
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{
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float x4_;
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u32 x8_;
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CCharAnimTime x4_transDur;
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bool xc_;
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bool xd_;
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u32 x10_;
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bool xd_runA;
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u32 x10_flags;
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public:
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CMetaTransPhaseTrans(CInputStream& in);
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EMetaTransType GetType() const {return EMetaTransType::PhaseTrans;}
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