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All animation nodes implemented

This commit is contained in:
Jack Andersen
2018-01-29 15:04:01 -10:00
parent bb10423267
commit 36f1473f3e
31 changed files with 809 additions and 179 deletions

View File

@@ -26,6 +26,7 @@ struct SAdvancementDeltas
static SAdvancementDeltas Interpolate(const SAdvancementDeltas& a, const SAdvancementDeltas& b,
float oldWeight, float newWeight);
static SAdvancementDeltas Blend(const SAdvancementDeltas& a, const SAdvancementDeltas& b, float w);
};
struct SAdvancementResults
@@ -41,8 +42,6 @@ class CSteadyStateAnimInfo
bool x14_looping = false;
public:
/* HACK: Remove this default constructor */
CSteadyStateAnimInfo() = default;
CSteadyStateAnimInfo(bool looping, const CCharAnimTime& duration, const zeus::CVector3f& offset)
: x0_duration(duration), x8_offset(offset), x14_looping(looping) {}