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All animation nodes implemented
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@@ -26,6 +26,7 @@ struct SAdvancementDeltas
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static SAdvancementDeltas Interpolate(const SAdvancementDeltas& a, const SAdvancementDeltas& b,
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float oldWeight, float newWeight);
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static SAdvancementDeltas Blend(const SAdvancementDeltas& a, const SAdvancementDeltas& b, float w);
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};
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struct SAdvancementResults
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@@ -41,8 +42,6 @@ class CSteadyStateAnimInfo
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bool x14_looping = false;
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public:
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/* HACK: Remove this default constructor */
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CSteadyStateAnimInfo() = default;
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CSteadyStateAnimInfo(bool looping, const CCharAnimTime& duration, const zeus::CVector3f& offset)
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: x0_duration(duration), x8_offset(offset), x14_looping(looping) {}
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