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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 05:47:42 +00:00

All animation nodes implemented

This commit is contained in:
Jack Andersen
2018-01-29 15:04:01 -10:00
parent bb10423267
commit 36f1473f3e
31 changed files with 809 additions and 179 deletions

View File

@@ -415,17 +415,18 @@ void CPlayerGun::StopChargeSound(CStateManager& mgr)
}
}
void CPlayerGun::ResetCharge(CStateManager& mgr, bool b1)
void CPlayerGun::ResetCharge(CStateManager& mgr, bool resetBeam)
{
if (x32c_chargePhase != EChargePhase::NotCharging)
StopChargeSound(mgr);
if ((x2f8_stateFlags & 0x8) != 0x8 && (x2f8_stateFlags & 0x10) != 0x10)
{
bool r30 = !(mgr.GetPlayer().GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Morphed && !b1);
if (x832_27_chargeAnimStarted || r30)
bool doResetBeam = mgr.GetPlayer().GetMorphballTransitionState() ==
CPlayer::EPlayerMorphBallState::Morphed || resetBeam;
if (x832_27_chargeAnimStarted || doResetBeam)
PlayAnim(NWeaponTypes::EGunAnimType::BasePosition, false);
if (r30)
if (doResetBeam)
x72c_currentBeam->EnableSecondaryFx(CGunWeapon::ESecondaryFxType::None);
if ((x2f8_stateFlags & 0x2) != 0x2 || x330_chargeState != EChargeState::Normal)
{
@@ -2559,7 +2560,7 @@ void CPlayerGun::Render(const CStateManager& mgr, const zeus::CVector3f& pos, co
}
oldViewMtx = CGraphics::g_ViewMatrix;
CGraphics::SetModelMatrix(offsetWorldXf.inverse() * oldViewMtx);
CGraphics::SetViewPointMatrix(offsetWorldXf.inverse() * oldViewMtx);
CGraphics::SetModelMatrix(zeus::CTransform::Identity());
x72c_currentBeam->PostRenderGunFx(mgr, offsetWorldXf);
if (x832_26_comboFiring && x77c_comboXferGen)