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All animation nodes implemented

This commit is contained in:
Jack Andersen
2018-01-29 15:04:01 -10:00
parent bb10423267
commit 36f1473f3e
31 changed files with 809 additions and 179 deletions

View File

@@ -393,7 +393,7 @@ public:
void SetAssistAimTransform(const zeus::CTransform& xf) { x478_assistAimXf = xf; }
CGrappleArm& GetGrappleArm() { return *x740_grappleArm; }
void DamageRumble(const zeus::CVector3f& location, float damage, const CStateManager& mgr);
void ResetCharge(CStateManager& mgr, bool b1);
void ResetCharge(CStateManager& mgr, bool resetBeam);
void HandleBeamChange(const CFinalInput& input, CStateManager& mgr);
void HandlePhazonBeamChange(CStateManager& mgr);
void HandleWeaponChange(const CFinalInput& input, CStateManager& mgr);