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All animation nodes implemented
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@@ -393,7 +393,7 @@ public:
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void SetAssistAimTransform(const zeus::CTransform& xf) { x478_assistAimXf = xf; }
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CGrappleArm& GetGrappleArm() { return *x740_grappleArm; }
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void DamageRumble(const zeus::CVector3f& location, float damage, const CStateManager& mgr);
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void ResetCharge(CStateManager& mgr, bool b1);
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void ResetCharge(CStateManager& mgr, bool resetBeam);
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void HandleBeamChange(const CFinalInput& input, CStateManager& mgr);
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void HandlePhazonBeamChange(CStateManager& mgr);
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void HandleWeaponChange(const CFinalInput& input, CStateManager& mgr);
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