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All animation nodes implemented
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@@ -94,6 +94,8 @@ void CPowerBeam::EnableSecondaryFx(ESecondaryFxType type)
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switch (type)
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{
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case ESecondaryFxType::None:
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case ESecondaryFxType::ToCombo:
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case ESecondaryFxType::CancelCharge:
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if (x1cc_enabledSecondaryEffect != ESecondaryFxType::None && x238_power2ndGen)
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x238_power2ndGen->SetParticleEmission(false);
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x1cc_enabledSecondaryEffect = ESecondaryFxType::None;
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